Author Topic: Ludum Dare  (Read 12942 times)

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Offline troflip

Ludum Dare
« on: April 28, 2016, 12:02:29 AM »
Has anyone here ever entered a game jam (other than the ones that are sometimes held here?)?

I did Ludum Dare #35 two weekends ago (my second time submitting an entry - first one was a few years ago). I did the 48 hour compo, and my entry (a puzzle platformer) is here:
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=11319

I used Unity, not SCI, but it would be cool if someone here make an SCI game. The next Ludum Dare is in August. Who's up for it?

There was also something called lowrezjam that happened in early April that probably would have been great for SCI. I'm not sure if they're doing it again.


Check out my website: http://icefallgames.com
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Offline Kawa

Re: Ludum Dare
« Reply #1 on: April 28, 2016, 05:02:12 AM »
I'm not up for Ludum Dare. I never have been.

Offline MusicallyInspired

Re: Ludum Dare
« Reply #2 on: April 28, 2016, 09:31:50 AM »
There's the Adventure Jam that was started last year. It's starting again very soon in the beginning of May. I planned to enter last year but ended up not having time. You get two weeks to build an adventure game start to finish and they're judged afterwards. Cloudee or Gumby entered an SCI0 game last year...(one of those two I don't remember, sorry!)

http://jams.gamejolt.io/adventurejam
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Offline troflip

Re: Ludum Dare
« Reply #3 on: April 28, 2016, 01:09:59 PM »
That sounds interesting. How is ScummVM's html5 support? It looks like there is an unofficial port, has anyone tried it? Would be nice to be able to play a game made in SCI Companion in the browser.
Check out my website: http://icefallgames.com
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Offline OmerMor

Re: Ludum Dare
« Reply #4 on: April 28, 2016, 02:58:39 PM »
I think there's html5/js version of dosbox. You could use that for SCI.

Offline Kawa

Re: Ludum Dare
« Reply #5 on: April 28, 2016, 05:24:22 PM »
I think I threw up in my mouth a little :|

Offline troflip

Re: Ludum Dare
« Reply #6 on: April 28, 2016, 05:50:42 PM »
Especially for jams, it's nice to have a low barrier to entry for people trying it out. Downloading stuff is just a hassle - much easier to just have it play in your browser. Most of the LD entries have web versions (generally a Unity WebGL build).

I had SCI0 working on the XNA framework at one point well enough that it could run fan games, and some bits and pieces of Sierra games (I was able to get the first few screens of SQ3 working: https://mtnphil.files.wordpress.com/2012/01/sq2.jpg , and I had some complex scheme to provide menus of verbs/nouns ). I wonder how much work it would be to make a Unity "plugin" (of sorts) from the code I had, if I can find it. Seems like it would mostly just be an issue of changing how the graphics were drawn.
« Last Edit: April 28, 2016, 06:12:36 PM by troflip »
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Offline MusicallyInspired

Re: Ludum Dare
« Reply #7 on: April 28, 2016, 08:48:02 PM »
jDOSBox is used on this very website. My current unfinished demo for KQ2SCI is playable right now in your browser right here.
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Offline troflip

Re: Ludum Dare
« Reply #8 on: April 28, 2016, 08:52:33 PM »
jDOSBox is used on this very website. My current unfinished demo for KQ2SCI is playable right now in your browser right here.

I've seen screenshots of it, but I can't find it anywhere in the Games section... link?
Check out my website: http://icefallgames.com
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Offline MusicallyInspired

Re: Ludum Dare
« Reply #9 on: April 28, 2016, 09:21:33 PM »
Hmmm, interestingly I can't find it either. Did Cloudee remove it?
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Offline Collector

Re: Ludum Dare
« Reply #10 on: April 29, 2016, 01:30:35 AM »
That was the Desktop Design that he had. I believe that they were lost with server issues. jDOSBox was Java, which seems problematic these days. I think that Chrome no longer allows it and Firefox gives permission problems. jDOSBox works a lot better than the Javascript versions. I know of no HTML5 version of DOSBox. If you want to see jDOSBox, I have a page of Sierra demos using jDOSBox. http://sierrahelp.com/jDOSBox/jDOSBox.html
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Offline troflip

Re: Ludum Dare
« Reply #11 on: May 26, 2016, 04:37:48 AM »
I wonder how much work it would be to make a Unity "plugin" (of sorts) from the code I had, if I can find it. Seems like it would mostly just be an issue of changing how the graphics were drawn.

Well, it was a little more than that, but the result so far is something like this:

http://icefallgames.com/Games/Sierra/
Check out my website: http://icefallgames.com
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Offline OmerMor

Re: Ludum Dare
« Reply #12 on: May 26, 2016, 07:54:50 AM »
That's so cool Phil!
Amazing work!

Offline MusicallyInspired

Re: Ludum Dare
« Reply #13 on: May 26, 2016, 09:19:06 AM »
Nice! How about sound?
« Last Edit: May 26, 2016, 09:26:59 AM by MusicallyInspired »
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Offline Collector

Re: Ludum Dare
« Reply #14 on: May 26, 2016, 11:36:52 AM »
Mice. How easily translatable would this be for other SCI games? It would be nice to replace jDOSBox on my demos page with something like this.
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