Author Topic: SCI Companion V3 - alpha build notes/bugs/feature requests  (Read 398522 times)

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Offline troflip

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #150 on: June 25, 2015, 12:52:20 AM »
yup, it's still broken. I'll make sure to test it properly this time ;-)
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Offline Collector

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #151 on: June 25, 2015, 01:11:09 AM »
(Is this for a SCI0 game? Shouldn't really need to use text resources for SCI 1.1).

What are the *.TEX resources?
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Offline troflip

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #152 on: June 25, 2015, 01:21:25 AM »
They're the text resources, same as in SCI0. But in SCI1.1 games they tend to only be used for debugging purposes. Everything a regular player sees comes from the message resources.
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Offline troflip

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #153 on: June 25, 2015, 03:35:22 AM »
Version 3.0.0.6 has been released. "Debugging" support, bug fixes, updates to the template game, polygon point edit box, and more! See the release notes in this threads first post for more details.

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Offline Kawa

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #154 on: June 25, 2015, 05:18:36 PM »
Yay!

In other news: why yes, yes indeed this is the bastard love-child of Gabriel Knight and Larry 6 why do you ask?

Offline troflip

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #155 on: June 26, 2015, 01:14:26 AM »
Looking good!
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Offline Kawa

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #156 on: June 26, 2015, 08:40:55 AM »
I'd like to note that the feature builder is also great.

Offline Cloudee1

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #157 on: June 26, 2015, 11:12:53 AM »
Exporting messages... should it also export the include file if it exists?

During development the file would exist, but not after release...

Also, on that note. I am going forward with development. Test it like you use it right? Anyway it has become a pretty tedious task to convert the work I have completed over to a new template each time. Could you please log any template changes going forward so that I can just make those changes and not have to do this copy and pasting again.

As well, is there a way to change the default global palette. So that I don't have to import the palette that I am using with every new pic?
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Offline troflip

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #158 on: June 26, 2015, 01:10:20 PM »
Also, on that note. I am going forward with development. Test it like you use it right? Anyway it has become a pretty tedious task to convert the work I have completed over to a new template each time. Could you please log any template changes going forward so that I can just make those changes and not have to do this copy and pasting again.

I can try to do a better job of listing the changes. Are you using a diffing tool, like windiff or something? That would make it easy to see all the changes. (fyi, I'm thinking of changing SetUpPolys_n to SetUpDefaultPolys_n, to emphasize that named polygons won't be included).

I'd love to find a way to avoid having to specify the room number in the SetUpPolys procedure name. But I want to support a room importing two different pic's polygon headers (in case a room switches pics, which is definitely a scenario).

As well, is there a way to change the default global palette. So that I don't have to import the palette that I am using with every new pic?

Hmm, not sure where that default palette is coming from whne you create a new pic... I'll check that out. But anyway, when you import a background, by default it grabs palette 999. So I'm not sure why you're needing to import a palette separately?
« Last Edit: June 26, 2015, 04:23:10 PM by troflip »
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Offline troflip

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #159 on: June 26, 2015, 01:11:04 PM »
I'd like to note that the feature builder is also great.

The Sierra feature builder built into the script-based debugging thing?
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Offline Kawa

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #160 on: June 26, 2015, 01:38:06 PM »
The Sierra feature builder built into the script-based debugging thing?
Crash-prone, but great.

Offline MusicallyInspired

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #161 on: June 26, 2015, 05:01:43 PM »
As well, is there a way to change the default global palette. So that I don't have to import the palette that I am using with every new pic?

Hmm, not sure where that default palette is coming from whne you create a new pic... I'll check that out. But anyway, when you import a background, by default it grabs palette 999. So I'm not sure why you're needing to import a palette separately?

Yeah, when you create a new Picture from scratch it takes the SQ5 palette from somewhere, but when you import it uses 999 as a base so it's no big deal.
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Offline Kawa

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #162 on: June 27, 2015, 07:35:34 AM »
Earlier today I wrangled Talkers into a passable state. Just now, I put 'em in a permanent fixture.
It's all very LSL6/GK1-like...

Offline Kawa

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #163 on: June 29, 2015, 07:37:52 AM »
Sorry for the doublepost but here's something I've been working on just now, for practice, that I think you guys might like.

Offline MusicallyInspired

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #164 on: June 29, 2015, 08:05:15 AM »
I like.
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