When using PChase to have an actor chase after ego, and ego is on the move, then the other actor seems to stutter. When ego stands still, the other actor moves fluidly. It seems that when the ego is moving then the other actor is to busy trying to figure out where to go than actually go somewhere.
(offerGuy:setCycle(Walk)setMotion(PChase gEgo 20 offerScript))
As a side note, PFollow seems to suffer from the same stuttering issue while ego is on the move. Something I didn't realize before now, PFollow does not take the cue at the end.
(offerGuy:setCycle(Walk)setMotion(PFollow gEgo 10)) // correct
(offerGuy:setCycle(Walk)setMotion(PFollow gEgo 10 offerScript)) // oops error
Not that there is anything wrong with that, just didn't know.