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Messages - Kawa

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1
SCI Syntax Help / Re: QfGIVCD view corruption when editing 936.v56
« on: Yesterday at 03:14:06 PM »
Wait. How does that relate to view corruption?

2
AGI Development Tools / Re: The Plot [Pen Style] Thickens
« on: April 03, 2026, 03:23:57 AM »
Well, I guess I gotta eat my words now.



*nom*

3
AGI Development Tools / Re: The Plot [Pen Style] Thickens
« on: March 26, 2026, 04:48:09 AM »
One week later, there are multiple pen tables in ScummVM. Mark my words.

*My beleaguered manservant Mark hands me my dictionary*

4
AGI Development Tools / Re: The Plot [Pen Style] Thickens
« on: March 25, 2026, 08:56:43 AM »
That's quite a find. Congratulations!

5
Your idea sounds pretty good, but I'd say if AI's involvement is that small you might as well leave those tweaks and checks to the user. I figure that could also help not make everyone's stuff look the same (1).

As for having the time and tools... FotoSketcher gives pretty good painterly results for free and has custom preset support. Color grading and other content tweaks can be done in anything from Paint.net to Photopea. It takes me more time to set up the original scenes and turn them into SCI backgrounds with priority screens and polygons, than it does to paintify them.


(1) Consider how you can pick out AI artwork so easily. Or the responses to DLSS5.
(2) haha you can type superscript digits all you want and they work in the preview but once they're stored... I hate this board's database settings I truly do XD

6
SCI Development Tools / Re: Script issues with QFG1VGA
« on: February 26, 2026, 05:35:18 AM »
I did indeed mean extracting HEP files as patches and using a hex editor. You'll find the local strings, if any, near the bottom of the file. Class and instance names count as local strings so you'll know it when you see it.

7
SCI Development Tools / Re: Script issues with QFG1VGA
« on: February 25, 2026, 06:03:54 PM »
If you want to avoid having to decompile and recompile scripts just to edit local strings, have you considered extracting their heap resources, editing them in a hex editor, and doing your best to keep the Dutch sentences at most the same length as the English originals?

Of course, for some places that won't work right like script 32, which has the line "It only took you %d game%s to win.", with the "s" to pluralize "game" right before it.. which could be adjusted to "len" despite being two bytes longer if you're willing and able to mess with the raw script bytecode. So of course I randomly picked that one to demonstrate the technique with. Just my luck.

(For the record and those playing along at home: oops code 4 would be "not an object".)

8
He still uses the PMachine, with only a few more opcodes (some of them also available in SCI11+ for that matter). As I understand it, it is an SCI interpreter running in Unity with extra features bolted on. That's why his personal branch of SCI Companion has things like a particle system renderer that generates view resources.

9
Yeah, selling the games would muddy the waters a bunch. With freeware at least you have the excuse that, well, it's free, and it's a 30-something year old system.

Roland may be proactive about their ROMs, but until Sierra or whoever holds the rights at this time start making requests I'd just stick with freeware distribution.

(Besides, you don't need MT32 ROMs to play. Whatcha gonna do, include a copy of Munt? A shortcut to an eBay search for real MT32? I'd say just offer General MIDI and keep the MT32 as a bonus for whoever already has the ability to play that.)

10
Everything-Else / Re: What's up peeps!
« on: January 28, 2026, 08:28:45 AM »
Well, there's one or two features for SCI Companion that've been requested, but I really don't see myself implementing scaler support for the picture editor's fake ego so make of that what you will. I really ought to continue working on my SCI game too, but the only work recently done on that was to begin reworking the you-know-what at the end of the day, while the rest of the game remains unwritten.

I have non-SCI/AGI projects to work on too, but you didn't ask for any of those.

So yeah, it's been a time.

11
I thought the source code of SV was lost and unrecoverable?
True enough. But who was talking about SV?

12
The relevant checkbox has been added to the Preferences dialog box that defaults to "true". Barring unforeseen consequences this feature should be available in the next nightly build.

13
Can't quite imagine how it'd be an issue but it's reasonable and doable.

14
SCI Development Tools / Re: snd to wav ?
« on: January 15, 2026, 05:53:06 PM »
SV, the SCI Resource Viewer. Great tool. Available in Win32 GUI and CLI flavor, and despite the name also works on AGI.

15
SCI Development Tools / Re: snd to wav ?
« on: January 15, 2026, 05:04:52 PM »
SV can do it. In fact...

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