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Messages - stuntology

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I just did another through search of the logic, and finally found the source of the problem!

It's in the code for debug mode, which I guess I disregarded beforehand because I assumed it would be in one of the main logics instead. I was really puzzled because there IS code in the main logic for responses like the ones you gave ('I don't know what you mean', etc.), and I couldn't understand why my unknown words didn't trigger that.

I probably would have solved this a lot faster if I deactivated debug mode for the last edit of my test, but I figured it would be pointless because it wasn't meant to be a game for playing.

So, problem solved, now onwards and upwards! :)

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Yes, the wiki is fantastic! Pretty much everything I learned was from there.

I've still yet to find the reason for "logged an unknown word", so if anyone knows, please let me know!

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Hello everyone! I just decided to look into learning AGI programming a few weeks ago after learning some basic Java. Thanks to the great resources available, I haven't had too much trouble creating a small sample one-room game through a lot of trial and error.

One thing keeps coming up, though, that I am perplexed by and am hoping somebody can help me out with. In my sample game (built upon the template game in AGI studio), whenever a word not in my WORDS.TOK file is input by the player, a message pops up that says "Logged an unknown word." I can't find the reason for this anywhere in the logic. Why does it happen, and how can I remove it?

There's one other small thing I can't find info on specifically related to using AGI studio. Do you guys know of an easy way to transpose cells in a loop (for a view) for easier animation (change what you want) than drawing the next cel from scratch?

I'm really looking forward to learning more about creating AGI games and can hopefully build my own full game eventually!  ;D Thanks guys!

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