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Messages - Jonozon

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1
Mega Tokyo AGI Archive / Re: storylines
« on: June 24, 2001, 12:26:51 PM »
Here's how you do it(sort of).

1. Brainstorm - Write down every idea that comes into your head, puzzles, plot lines, titles, themes, or anything that would fit into a game. Here is a sample list

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Mega Tokyo AGI Archive / Re: A new game
« on: July 05, 2001, 05:23:52 PM »
If you don't like Naeron I'll take it. That's a pretty good name. I still haven't though of a name for my hero yet.

Jonozno

3
Mega Tokyo AGI Archive / Re: Handyman 3 : Romancing the Wrench
« on: June 14, 2001, 12:29:13 PM »
I found a copy of it too! I especially enjoyed the tree part!

Hoorah!

Jonozon






PS: No I didn't, because it doesn't EXIST.

4
Mega Tokyo AGI Archive / Re: Handyman 3 : Romancing the Wrench
« on: June 08, 2001, 06:00:30 AM »
Point taken, but I get a delusional fantasy life too if he get's one. Guess what! You know that amazingly spectacular game Cleopatra's Ring that I made, well it actually does exist, true!! But if you don't beleive me you are not going to get a special edition version of Cleopatra's ring to celebrate the release of my new game Aztec - The search for the condor. It has the coolest graphics, I actually got Mark Crowe to do them for me!! Cool huh!! Woo Hoo, from now on refer to me as "Fred Penner" Wheeeeee!

I'm going back into my cell now

Jonozon *oops* "Fred Penner"
Quote

Well I've downloaded every AGI Demo or Game out there, including Justin's Quest, and I've never come across any Handyman game. And I've looked.

But I think we should let Greg (or whatever his name is) have his fun, even if he is Delusional. A healthy fantasy life can be a good thing after all. We should be supportive of the Gregster and his little problem.

So let's hope Greg and his two games, and third on the way, are all happy and healthy in the land of Pink Clouds and Furry Trees. So Greg old chum, say hello to the Purple Dinosaur, the Flying Elephant and Boboyobo the Talking Chimp for us. And watch out for the Green YumYum Puffs, I hear they make you sick.

We can't wait for Handyman III. So hurry up and finish it. I hope the windows to the padded room are big and bring in lots of sun. You'll need plenty of light to work on that new game. You AGI genius you.

Vonster.


5
Mega Tokyo AGI Archive / Re: Handyman 3 : Romancing the Wrench
« on: June 07, 2001, 04:36:13 PM »
If greg tommers made handyman I, II, or III I made a game called cleaopatra's ring that is really cool, except I lost all copies of it the address is www.cleopatras_ring.com.org.gov.gc.ca

Jonozon
PS it's BS, I asked about 10 times for greg to email me either game, but his email address was a fake his homepage is a fake he is a fake.

6
Mega Tokyo AGI Archive / Re: Handyman 3 : Romancing the Wrench
« on: June 05, 2001, 11:57:56 AM »
Here we go again...

Jonozon

7
Mega Tokyo AGI Archive / Re: artist available
« on: July 02, 2001, 09:25:32 AM »
I sent you an email but it obviosly didn't reach you, I have got my old artist back, and am making him do everything - this maintains an even look throughout the game.

Jonozon

PS: I am still willing to help with logics on your game though.

8
Mega Tokyo AGI Archive / Re: kq4 on nagi
« on: July 29, 2001, 03:03:17 PM »
Ah! An impromptu survey! ;D

Yes! my friend, you can do it! it will require that you redraw every screen and view and recode all the logics by hand, but it can be done! If you want to do it I'm not stopping you.

Jonozon

9
Mega Tokyo AGI Archive / Re: how do i number 2
« on: July 02, 2001, 09:34:00 AM »
I'm not 100% sure what you're asking...

but if you want the apple to dissapear after to talk to it you simply do this

#define appletalked_to f153
reset(appletalked_to) // do this in the intro so that you will be able to talk to the apple.


in your logic:

if(said("talk","apple"))
{
  if(!isset(appletalked_to))
  {
    print("howdy, i'm apple macintosh, now I'm leaving');
    set(appletalked_to);
    erase(o1); //erase the apple
  }
  else
  {
      print("he left");
  }
}


that's how I would do it.

10
Mega Tokyo AGI Archive / Re: AGI Tutorials
« on: August 20, 2001, 09:07:05 AM »

Quote

It says the page doesn't exist..


Whoops. Sorry about that. I never saw that before. It's fixed now.

Jonozon

11
Mega Tokyo AGI Archive / Re: AGI Tutorials
« on: August 18, 2001, 09:23:50 AM »
Try my incomplete tutorial at www.shaylarah.com and click on tutorial. I cover view creation in some detail.

Jonozon

12
Mega Tokyo AGI Archive / Re: Anyone need a musican?
« on: August 20, 2001, 09:16:54 AM »
If the music is in the back ground it doesn't matter how long it is.

Jonozon

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