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Messages - Brian Provinciano

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Hi. I still send over the INN version with donations of $10 or more, yes. Of course, the INN version works with opening  the other SCI games as well (it's an all in one program).

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Mega Tokyo SCI Archive / Re:Call For Help
« on: June 06, 2004, 10:52:35 PM »
Omer, I did SCI Studio for the fun, and enjoyed it very much. I needed a variety though. I can't be coding the same thing and nothing else for five years straight. It would be like you playing the same song, every day, and nothing else.

Just like people constantly ask for SCI Studio 4, even longer, people have been asking for a script decompiler/editor. However, to test out the market so to speak, I released a whole load of decompiled scripts for people to play with, and nothing has been done with them. It again proves my point that so many people can tell you they want something, but when it's released, they are no longer interested. It also proves once again the point as to how few games will actually be made when SS4 is released. A few scripts for example, have very clear debug mode code in them, that hadn't been previously known/documented. I figured I'd put it out there and hint, to see if anyone would notice and post their findings. No one has... so all these people who say they want to play with decompiled scripts and edit games... hrm... yep.

I'm doing it for fun and non-profit. That being the case, when I need to work on something else or take a break, I can do so, naturally.

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Mega Tokyo SCI Archive / Re:Call For Help
« on: June 05, 2004, 08:43:58 PM »
RJD: I know about the layoff. The 60 days occured about a month ago. It's because TTV is moving from SF to LA. The employees can reapply if they want to move to LA.
--
As for SCI32, it's unfortunate, but I don't really think that could save it. For one, it's harder to do the artwork for higher resolution games, so less people could make their own games. As well, it's much more complex than the previous SCIs. It uses the same scripting syntax, yes, but there are a whole bunch of other things one has to deal with. Most people who want to make games in SCI don't want to (or know how to) code. I've been impressed by some people who weren't coders, and learned how to code from the SCI tutorial. It's too bad there aren't more people like that out there.

Also, the SCI1 support is about 90% done, so there'd be no reason to toss it. But I'm positive that if I did put all the effort into SCI32 with a template, compiler, etc. it just wouldn't make a difference.

Some people complain that they don't make EGA games because the pictures are difficult to make, with the patterns, 16 colours, and vectored drawing. For one, the patterns are optional, and there's nothing to them. Simply, think of them as different colours (ie. blue+green = teal). VGA graphics are a lot more difficult. Sure, you can scan them in, but you still need to do the vectored picture drawing for the priorities. As well, with VGA, you need to deal with a dynamic palette for dynamic views, dynamic background, and the UI. You can't just use any old 256 colours for each view, background, etc. So you need to master the skill of arranging your palette, swapping in/out colours to make the game look the best it can. Pasting visual screens is easier in VGA games, but the complexities of the palettes even it out with EGA pictures.

As for the people who have stated they don't make SCI games because of a lack of documentation... SCI Studio has more documentation by far than AGI Studio! The entire template game is documented! It includes a complete tutorial! The whole scripting language is documented, along with the rest. As well, the FreeSCI site documents the SCI internals very very in depth. Even more, it's all open source, so you can look at the code to see exactly how everything works.

SS4 will be done when I have a lot of free time. I can't work on it for five years straight without variety and other work, expecially when it's not used much for making games.

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Mega Tokyo SCI Archive / Re:Call For Help
« on: June 05, 2004, 08:16:05 AM »
I wouldn't be talking to G4TechTV to have SCI Studio on again. Sure, on G4 or the Screen Savers it would have received more publicity, but I believe that the SCI development community is about as big as it would ever be. There are indeed lots of people who still enjoy and play the SCI games, but very few people with the motivation to actually make games in SCI Studio. Going all the way down to LA to promote SCI Studio again would be a lost cause. I paid for it all out of my own pocket, the airfare, hotel, etc.

It's unfortunate, but most people just don't have motivation or patience to finish their game, and it's very clear if you check how many people have actually made SCI games. It isn't just SCI of course, it's all homebrew games in general.

I know people are awaiting SCI Studio 4 for VGA games, and it will be done eventually. It's still under development, but as you all know, the progress is slow right now due to it not being a top priority. I have other more important things I must be working on right now. I've been in the AGI&SCI dev community for seven years now, and the community just keeps getting smaller. I know that there are many of you out there wanting SS4, but honestly, there aren't _that_ many of you that justifies losing sleep and taking too much time out of other things to get it done right away.


The first SCI Studio I released only worked with graphics. It wasn't in huge use, but I "knew" once I did a script compiler, people would start making games. I sacrificed more sleep and school work than I can remember to finish it, but still, people weren't making games. Well, it "must have been" because it contained no template game, just a script compiler. So, I "knew" once I finished the template game, people would being making games. I spent ages disassembling and coding the entire template game, with full documentation, created a very in depth tutorial. Yet still, very few people make games with it.

SCI Studio 2.1, which contained the script compiler and full documentation has been out for two years now. How many games have been made in SCI Studio?


I now DO KNOW, that sacrificing more years of my life to finish SCI Studio 4 with the VGA support will not create a boom of homebrew SCI games. I finally see the light! I'll finish it, so that it's finished, but know that finishing it won't start massive flow of new SCI games.


Many people claim that they aren't making SCI (EGA) games because they are waiting to make VGA games. This is true for a couple of people, I know, who do have the motivation and dedication, and have already started artwork and story. However, the rest, I do not believe would make VGA games when SS4 is released. Why do I know this? Well, because I repeatedly tell them that SCI VGA games use the same scripting language, syntax, and are basically EGA games with a point and click engine. I tell them to start in EGA, learn it, make a little game, so when VGA comes out, they will be able to start right away. However, they don't. If they don't have the motivation to learn SCI now, they very likely won't when VGA comes out.

If I started seeing 15-20 complete SCI EGA games done and released, I'd be very likely to put the extra effort in to finish SCI Studio 4 quicker. However, I highly doubt this will happen. I need to work and do other things now. Most of my coding now is either for work, or something I truly want to code, for myself.  

Four years were put into the eventual SCI Studio 3.0. The result of SCI Studio with a template game and full documentation being released two years ago? About as many complete games as I could count on one hand, and a bunch more politically incorrect demos about people such as Osama. I'm all for free speach and what not, and people can make games about whatever they want, but when four years of work goes into development, and that's all there's to show for it, it's not very motivating to say the least.

I've enjoyed all the work I did on SCI Studio, and all I learned from it. It's always been about creating games though, and I just don't see enough use to force myself to get it done right away. If it were a commercial program, it would have been out of business long ago. I can't sacrifice my life and lose hundreds more hours of sleep for a handful of loyal users.

15-20 games... is that really too much to expect? Since that's only an additional 10-15 (when I count short "complete" games). Five years of work on a development system to see 15-20 homebrew games created with it? I really don't think that's much to expect at all.

So, I guess the moral of the story is that from expeince, another version of SCI Studio won't really cause many more SCI games to be created, since two years == about 5 games. If I did see a number of more complete games springing up though, you could change my mind.

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Mega Tokyo SCI Archive / Re:Call For Help
« on: June 04, 2004, 08:22:01 PM »
I love the new TechTV with G4. It's no problem. I know the other people at TechTV too, so I could get on their other shows if I wanted. They actually told me they could have put me on the Screen Savers show. It's changing now with the merger and TechTV is moving from SF to LA, but when my next big thing is done, I'll contact them ;)

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Mega Tokyo SCI Archive / Re:beta v.1.0 of QftC available
« on: June 02, 2004, 06:16:40 PM »
Very neat looking game. I really liked how the room generated, first with the background, then the signs. Looks really cool!

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Mega Tokyo SCI Archive / Re:SCI Homebrew Games
« on: May 30, 2004, 05:45:19 PM »
Hi. That is perfectly fine to mention it was developed using SCI Studio which is by Brian Provinciano. It's actually nice of you to do that :) I just don't want people leaving the "By Brian Provinciano" as the author of their game.

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Mega Tokyo SCI Archive / SCI Homebrew Games
« on: May 30, 2004, 05:09:06 AM »
I don't want to hear an uproar as some of you want to question my actions in matters such as this.

I have noticed a number of fan made SCI games popping up, some with questionable content. You are free to create any game you wish with SCI Studio. However, I personally, do not want to be associated with them (an Osama game comes to mind, among others).

I never guessed what would be done with the view of myself included with SCI Studio. I simply thought it would be neat, if someone started the tutorial, then ended with a game, and myself in the game saying "hi". Who would have thought someone would use it in their game in an inappropriate situation. Regardless, that's not what this is about.

This is about the fact that the template game, as I am the author of it, has my name in the "About Template" dialog, and the "Restore;Restart" one. I also had figured, that if one were to put the effort into a game of their own, they would do the simple task of replacing my name with their name to tell the world they are the author. After all, all it takes is a simple change of two lines in the code, and the did script a whole game. However, it seems that the majority of people don't even bother!

I know I can't ask every author to recomplile their games, as I'm sure many projects are dead. All I ask, is that authors of websites which have them available for download run this little utility. All it does is replace "About Template", "Template Game" and "Brian Provinciano" with "About Game", "Game" and "(no name)". Nothing more, nothing less. If you can run it in the same directory as the resource.001, it will fix the game, and then can be deleted.

http://www.bripro.com/scistudio/files/scirepl.zip

Much like how nearly all browsers, even the new Internet Explorer in Service Pack #2 must have built in copy protection, the new pack for WinXP has a built in firewall, and most email programs and many IPs have to integrate junk mail protection, we often underestimate how things can be abused. As a result, the next verision of SCI Studio will have the view removed, my name stripped from the text in the template game, and so forth.

This is nothing personal to everyone who has made an SCI game and left the "About Template" dialog and such intact with my name in it. I simply only want to be associated with my own work.

I hope you understand, bud if you do not, please try to put yourself in my shoes.

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Mega Tokyo SCI Archive / Re:SCI Decompiler Scripts
« on: May 22, 2004, 06:37:01 AM »
It's a separate tool right now. I'll might sourceforge it, or just release the code. Not sure yet. But I plan on migrating it into SCI Studio as well.

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Mega Tokyo SCI Archive / SCI Decompiler Scripts
« on: May 22, 2004, 02:20:06 AM »
Are we there yet? hehe

I've been lurking since the first "When will it be done" topic was posted, but figured I'd let all of you sort it out for me :)

Anyway, I decided to give you guys some decompiled scripts to keep you happy for a few days or so, heh.

http://www.bripro.com/scistudio <-- updated

12
Nice job on your remake. I've always been wishing to see someone remake LSL2 with a point a click interface!

The next version don't support the FMV, nor editing them, but I'll likely do a conversion utility between AVI/FMV.

I have done a script decompiler. It's mostly done and will allow you to view the code in a high level form.

Good luck!

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Mega Tokyo SCI Archive / Re:The overall project status?
« on: April 01, 2004, 05:02:48 PM »
Now this topic is getting off-topic, but in case you guys didn't know, Sierra patented a bunch of it's algorithms and such. Secondly, had a competing company put out some adventure game based off a reverse engineered SCI, they could definitely be sued. Although, now, I doubt Sierra would really care. However, if you started making a bunch of money, they might notice and decide to take action. Your call. The fact is that whether they win or not, it doesn't matter. They'll just take you to court until you have no money left.

BTW, if you did make money from it, you should really donate a chunk of it to FreeSCI, as programmers in the real world get paid very well for what they do, as without the FSCI team, you wouln't be putting out a game at all :)

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Mega Tokyo SCI Archive / Re:The overall project status?
« on: March 30, 2004, 02:28:59 AM »
Actually, I thought Brian had paused work on SCI Studio due to things happening in real life (Whatever that is).

Hrm... who's making these things up about me? What's happening in my real life? I'd like to know...

Anyway, I got busy with work and couldn't work on any of my other projects either. I was working on GBAGI, etc. Lots of things

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Mega Tokyo AGI Archive / Re:Time issue
« on: March 23, 2004, 02:57:58 AM »
Yes, you can look in the docs at the time variables. As well, you can look in such games as Space Quest for how it's done.

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