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Messages - m1k237

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1
Mega Tokyo AGI Archive / Re: My new game
« on: July 03, 2001, 05:05:03 AM »
No, not yet. But I'm working everyday on it.

When the demo is out, I'll let you know ;)

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Mega Tokyo AGI Archive / My new game
« on: July 01, 2001, 02:27:09 AM »
Dear AGI people.

I just wanted to let ya know bout my game.

You will play the game as an old man, trying to get himself some women, without realizing that he is too old :)
I will tell you all some more later.'

For more information, email me.

3
Mega Tokyo AGI Archive / Re: Hey Guys I Think I Found I Rumor
« on: July 04, 2001, 08:36:28 AM »
Do you have King's Quest 1 for me?

(m1k237@hotmail.com)

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Mega Tokyo AGI Archive / Giving away a room!
« on: August 16, 2001, 02:26:21 AM »
I spent a lot of time working on a room, but now I realize I don't need it.

It has a television, a closet, a computer, a bed, a window, a door and a table.

So if you want it in your game, just give me your email address, and I'll send it over. ;)

By the way, feel free to change anything in the room.

5
Mega Tokyo AGI Archive / Re: Lovers Quest Homepage/screenshots
« on: August 13, 2001, 01:47:42 PM »
I think the graphics for Lovers' Quest looks even worse than in FQ.

But the sex part in FQ was very well made. And FQ2 looks even better. The graphics are nice, the sound is great, the story looks fairly intresting...

Keep it up, Eter!

(Heywood as well

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Mega Tokyo AGI Archive / Re: AGI TUTORIAL
« on: September 20, 2001, 10:17:39 AM »
And please feel free to email me about something. I've been

7
Mega Tokyo AGI Archive / Re: A new adventure
« on: September 21, 2001, 08:13:08 AM »
Ok! Go to www.geocities.com/m1k237 !!!!

The first two screenshots are there.

Enjoy!! 8)

Btw the game is going great! I've just completed the first part!!

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Mega Tokyo AGI Archive / A new adventure
« on: September 16, 2001, 02:07:36 AM »
Hello everyone.

I've been working on my latest project for a few months now, a few things have been changed since I started to write this game. I've entitled it "Mike's Adventures" and I will release a small non-playable demo, probably in late October.
A homepage for the game has been created, including a few screenshots, and I will give you the URL soon.

Know that the game is far from finished and if you have any ideas for the game just email me.

9
Mega Tokyo AGI Archive / Re: Once again...Agi Help
« on: September 24, 2001, 08:36:53 PM »
Here's how I'd do it.


if (posn(ego(blablabla)) {
if (posn(ego(blablabla)) {

If your object is on the ground the first line should make a diagonal line right thru the object.
The second line makes another diagonal line also thru the object so the to diagonal lines form an "X", with the object positioned right where the two lines meet.

10
Mega Tokyo AGI Archive / Re: What kind of game should i make?
« on: September 28, 2001, 03:48:59 AM »
Wait a minute Rich...Are you using several names on this forum?

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Mega Tokyo AGI Archive / Re: F%^$ Quest 2
« on: August 11, 2001, 03:14:55 PM »
Richard!

I really hope F

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