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Messages - Majin_Trugeta

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Mega Tokyo SCI Archive / Re:King's Quest Ebooks
« on: October 18, 2003, 09:22:22 PM »
The old KQ novels are long out of print, but the latest KQ Companion should still be available somewhere. Try Amazon.com, if you can't find it there look on some online used bookstores like Albris or ABEBooks

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Mega Tokyo AGI Archive / AGI sound through speakers?
« on: July 03, 2001, 07:55:28 AM »
Hey, I was wondering if it was possible to get AGI games sound to run through my soundcard and out my speakers instead of using the internal speaker. I'm not anticipating an up in quality or nothing but it would be nicer to hear the music coming from in front of me instead of down and to the right under my desk where my case stands!

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Mega Tokyo AGI Archive / Re: Couple of Questions
« on: August 19, 2001, 11:56:10 PM »
Heh, well misunderstandings abound I guess, I didn't mean I was using cyan as a barrier. I was using it for priority on that part of the wall. so that when ego went through the door, he would be hidden behind the wall... Its basically one of those situations of putting the door in the middle of a priority line, instead of at the boundry, which was giving me the problems. Right now, as mentioned in my most recent post, I'm having trouble with the get/open "coordinates" that need to be set that test if ego is close enough to something or not.

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Mega Tokyo AGI Archive / Re: Update
« on: August 18, 2001, 09:59:35 PM »
Ok, I think I've found why the priority lines aren't working. I had added the observe.blocks(ego) command incorrectly. This fixed my problem from the door on up, but I'm still experiencing it in that cyan colored area. I'm thinking I might have to redo the entire room if I can't get something working there, because the fill command isn't working in picedit over that block of cyan for some reason.

I got the cels working correctly and after messing around with the door from trial and error got it drawn good enough so it actually closes without part of it bleeding through the wall, but my main problem at the moment is getting the door to open up. I copied the code exactly from the tutorial, but of course, the coordinates would have to be different. How do these work? I figure the #,#,#,# means if ego is anywhere between #,# & #,# it will open the door, so I went into picedit and checked the coordinates of one side of the door, then the other, and used those, but no matter where i stand it always gives me, "You are not close enough" Am I going about this the wrong way? Other then that things are going along smoothly. I'm cleaning up the code from what the template game originally gave me (thankful for my "C" experience on this one, its making learning AGI a lot easier, I'm just glad this board is here to help iron out the bugs for me! Eagerly awaiting your reply so I can get back to learning the ropes.)

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Mega Tokyo AGI Archive / Re: Couple of Questions
« on: August 18, 2001, 08:47:32 PM »
Thanks for the reply, I'll check that out. Yeah, cyan is the color that is shown in the tutorial, from the left part of the door frame to the end of the screen to its left as well, the full side of that wall is filled in cyan in color.

The tutorial can be found here - http://members.ozemail.com.au/~ptrkelly/agi/docs/index.html

Its under the door version. The tutorial shows a blue control line under the door frame, leading into the corner, and branching off along the other wall. This seemed kind of confusing to me but I did it because the tutorial told me to basically, when problems arose, I went back, deleted the blue control line from everywhere except under the door frame, and replaced it with a black one, but still the character walks right through them, what am I doing wrong?

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Mega Tokyo AGI Archive / Couple of Questions
« on: August 18, 2001, 05:48:57 PM »
ok besides my other question from below, asking how do you make additional loops and cels into one view image, I'm also having a problem with priorities. I'm working on a door tutorial which was done by peter kelly I believe.

First off I wasn't completely successful replicating the background he made with the doorway, blue floors and grey walls. It looks very similar, but of course the coordinates are not exactly the same. So in order to get the door view to fit right I had to find the new coordinates myself, which wasnt hard, but of course my problem is I can't get the door to animate because I don't know how to put more cels into it to give it that animation, I've clicked all over view editor and checked the help but could find nothing that could help me.

Besides that the priority problem I was talking about, is when ego walks through the door. of course, hes moving through a closed door since its the only image I have of the view, but he can also walk through the walls to get back to the other screen. I dont understand why this is happening, I drew the control line exactly as shown on the webpage, and filled in the cyan colored part closer to the front of the screen as shown as well.

I hope this all isn't to confusing but I could use any help that anyone could give. I really want to learn how to do this, but am really stuck here and see no way of figuring this out for myself. Please help!!

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Mega Tokyo AGI Archive / Re: AGI or SCI?
« on: August 20, 2001, 04:10:56 AM »
Well I'm just starting out myself so I don't have much room to talk or have much experience, but I have been playing Sierra games since the mid 80's, and have lurked around the AGI community for a few years.

256 color can be done in both AGI & SCI. AGI requires a special patch, I haven't tried it out yet tho, so I'm not sure how effective it is. SCI has much better graphics though. I took a short look at SCI Studio and was a little overwhelmed. Quite a lot to learn. I didn't fool around with it to long tho, but making games in SCI is quite new, and with the exception of the Naturette 2 game being done in SCI, I'm not aware of any others being worked on currently. To work in SCI, I would wait till theres some good tutorials out, I've found a link to one so far. So unless your already an experienced programmer, I'd stick with AGI first. Thats what I plan to do, then after I'm well versed in that, I plan to give SCI a better look.

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Mega Tokyo AGI Archive / Re: Opening Doors
« on: August 20, 2001, 04:52:40 AM »
Wow, can't believe I never found this at that site before! Thanks  ;D

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Mega Tokyo AGI Archive / Re: Opening Doors
« on: August 20, 2001, 02:32:49 AM »
whoops, forgot the code.

if (said("open","door"))
{

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Mega Tokyo AGI Archive / Re: Opening Doors
« on: August 20, 2001, 02:32:33 AM »
Well this is what I have, copied directly from the tutorial I'm working from but modified with the coordinates I was able to find... I don't see the obj.in.box command but obviously it doesn't need to be used if it works with this guys tutorial game that I downloaded, I just cant get it to work with mine..

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Mega Tokyo AGI Archive / Opening Doors
« on: August 19, 2001, 10:00:15 PM »
How in the world do you specify where the ego must be standing to activate this command?? No matter where I stand I keep getting my you are not close enough message. I don't understand how the positioning works to get your character to open the blasted door, could someone explain it to me please? I've been wrestling with this for days and still can't get my door open!

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Mega Tokyo AGI Archive / Re: AGI Tutorials
« on: August 19, 2001, 04:23:10 PM »
Yep saw that link after I posted mine, it was quite helpful, thanks :)

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Mega Tokyo AGI Archive / Re: AGI Tutorials
« on: August 18, 2001, 03:18:10 PM »
It says the page doesn't exist..

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Mega Tokyo AGI Archive / RE: One More Thing
« on: August 17, 2001, 11:47:46 PM »
I've been fooling around with AGI Studio, and I was wondering how you add additional loops & cels to a view file.. I can't seem to figure out how..

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Mega Tokyo AGI Archive / Re: AGI Tutorials
« on: August 17, 2001, 07:11:57 PM »
Also, whats the best program to use to make an AGI game? I'm currently fooling around with AGI Studio, and was wondering if there was something better out there. I'd also appreciate a list on everything I need to get me started, the tutorials as mentioned earlier, included. TIA

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