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Messages - Sami Tervo

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1
Mega Tokyo AGI Archive / Re:Limit of objects under AGI
« on: June 02, 2004, 11:51:28 AM »
You can try to bypass this problem also by creating illusion of object(s). It is tricky but when succesful it can enable many otherwise impossible tasks.

The trick is to use position/.v-command(s), like in Brian Provinciano's AGI Mouse-template. Note: Not REposition.to/.v-command(s)! When using position-commands previous location of object is not erased from screen and a 'ghost image' is seen. There's actually no limit for this so you can create illusion of even hundreds objects! Tricky part is updating these 'ghost objects' and making sure that they won't vanish which can happen quite easily; text-box, textscreen-mode, dropmenu, another object can easily harm them. And of course ghost objects have no location- nor priority-data or other features that real objects possess. Although that can be coped by assigning variables for ghost objects. And one must remember that save-function doesn't save ghost objects and if one wants to make ghost objects appear after loading saved game, an approriate function for redrawing ghost object (e.g. based on variables) must be done. Other bad sides using this technique is possible flickering of objects. This technique is best used when other objects are not drawn upon ghost objects.

2
Mega Tokyo AGI Archive / Re:Poll: Where are you from?
« on: April 24, 2004, 12:02:31 PM »
I'm from Finland, a lil' bigger country than Estonia, just above it..

Quote
I'm from Estonia, Europe. Estonia - small country u know nothing about:P

Mmmm...extremely cheap beer! Even more cheaper after you guys join to EU! Yipppee!

3
Mega Tokyo AGI Archive / Re:Time issue
« on: March 23, 2004, 05:09:30 AM »
Here's lil modification of timecode from my own project.

if(f5){
  load.pic(v0);
  draw.pic(v0);
  discard.pic(v0);
  show.pic();

  reset(f40);
  reset(f41);
  v40 = 0;
  v41 = 0;

  v42 = 5; // Time left (minutes)
  v43 = 0; // Time left (seconds)
}
// Minutes
if(v12 != v40){
  v40 = v12;
  set(f40);
}
if(f40){
  v41--;
  v43 = 60;
}
reset(f40);

// Seconds
if(v11 != v42){
  v42 = v11;
  set(f41);
}
if(f41){
  v43--;
}
reset(f41);

display(24,2," Time remaining [ %v41:%v43 ]  ");

if(v41 == 0 && v43 == 0){print("You ran out of time!");}

return();

4
Mega Tokyo AGI Archive / Re:agi noob
« on: November 24, 2003, 01:57:02 AM »
So you want view to stop cycling once the last cel is reached eh..Well there's few ways to do this (though one is enough and best, I just want to expand your knowledge!  :)):

1:

Use current.cel();-command in order to find out which cel is going and set up an if-ambush!

current.cel(o1,v40);
if(v40 == lastcel){stop.cycling(o1);}

2:

Or the boring common way by using end.of.loop(oA,fB);-command:

end.of.loop(o1,f255);

Note: Unlike current.cel, end.of.loop should be put into if(newroom)-part of the code.

Good luck!  ;D

5
Mega Tokyo AGI Archive / Re:Star Wars!
« on: October 20, 2003, 06:45:45 AM »
Fascinating, another Star Wars-project >:)....Does one gets somekind of world saving mission after? Like one would have to fight against goodie-good do-gooder jedi/evil meanie sith as final opponent?

Quote
save your game on diskette

Ack, I personally got really bad feeling about those diskettes..my antivirussoftware literaly destroys one when insert diskette into floppydrive (though it can be coped by deactivating the software)...Usb-storages are nice option since they are quite cheap and can contain lots of stuff...among Cd-rws..

6
Mega Tokyo AGI Archive / Re:Is here someone from Poland??
« on: October 20, 2003, 04:11:52 AM »
Hmm..I've heard that my grandfather's grandfather was from Poland. But that's not probably what dam-soft meant :)

Quote
Closest you'll get are three Estonians and a Finnish guy, although the last one's rarely online nowadays.

I'm quite often online, keeping eye on games and news.. I just don't log in unless I have something to say...

I think it would be cool if there would be some kind of world map in this board and everyone could put their location on it...and see where others live :)

7
Mega Tokyo AGI Archive / Re:so... wha?
« on: September 19, 2003, 07:42:35 AM »
Still working on really badly delayed Apocalyptic Quest. Well working and working, I'm not enjoying too much of freetime too, thanks to studies. I intend to put Wanted-message sooner or later for additional spriteartist though. Also working co-artist/programmer on Randy Dykstra's game.

Situation on my case should easy up though within few months as my studies will end and I'll enjoy one month of freetime before my service in Finnish defensive forces begins. Ack ^_^

8
Mega Tokyo AGI Archive / Re:New computer... new problems
« on: June 25, 2003, 10:56:21 AM »
I also got Win XP Pro and got no problem running AGI games..except those which use AGI Mouse (well can't see cursor).

I'm not implying anything, but if you got Win XP Pro version which ain't so legal :), trying another version might solve problem...Perhaps those crackers messed up with XP's dos-thingie. Luckily mine version works -- of course it's legal, students have afford to everything! - well.

And if nothing won't help, you can always do dual formatting(dunno what's the realname) to your computer..you know, putting both XP & Win 9x..or even good ol' dos.

9
Mega Tokyo AGI Archive / Re:Lotto-generator
« on: June 03, 2003, 05:18:09 AM »
Damn, I didn't win  :'( I was so sure about that I'd win...

10
Mega Tokyo AGI Archive / Lotto-generator
« on: May 30, 2003, 01:09:55 AM »
At this weekend lottoprize in Finland is 3 000 000 euros. And I (ofcourse) intend to win it :) For that I wrote nice lil app which randomizes numbers.

http://koti.mbnet.fi/sterv/files/Lotto.zip

It's speciality is ability to show numbers from the smallest to the biggest. Currently it's set to finnish lotto-system (7 different numbers, can be number between 1 and 39), but it's easy to modify to any other system.

Wish me luck! If I'll win, I'll consider buying rights to AGI  from Sierra and making all this AGI-stuff completely legal  ;)

11
Mega Tokyo AGI Archive / Re:Allo, allo: The agi game
« on: May 28, 2003, 02:12:46 AM »
Jolly good! I love that serie. Perhaps it is in DVD? Anyone knows?

Well, you sure got lot to do. Rene's life sure wasn't too easy although germans were quite dumb :) About characters...Well, I think it would be a nice idea to play with different characters, but not switch them during playing the game itself. One could choose his/her character in beginning.

You could increase life your game if you'd make bit different adventure for every character-type. Perhaps player could even try to play as british paratrooper or should i say a spy? Not forgetting that Gestapo-officer :)

Remember, password is D

12
Mega Tokyo AGI Archive / Re:Room Shaking
« on: May 16, 2003, 01:23:42 AM »
Wheee! Finally! Now there's a whole new meaning for life!

* Jumping and dancing like man obsessed *

Thanks Nick!  :D

Btw,

Quote
He might be talking about himself? Kon-tiki is finnish right?

Aye, if he is a finnish guy he certainly speaks finnish in very odd dialect  ;)

13
Mega Tokyo AGI Archive / Re:Hacking AGI--changing colours
« on: May 07, 2003, 04:59:26 AM »
Quote
or a new cmd to change colours?

Shake.screen(xxx) is quite good because...it's a standard? :) Well, I wouldn't mind if interpreters would try to use even some common commands, like shake.screen for palette-changing, because incase one wishes to distribute both windows and dos-interpreters (E.g. nagi & agi mouse) with his/her game, one doesn't have to create two or more different versions.

And yes, I'm bit narrowminded, but still I wouldn't except too many games using shake.screen (in it's original purpose) with values greater than 100. So this command wouldn't probably harm game making like e.g. mouse-support which has taken push.script-command for it's ungodly purposes.

Anyway, like Chris said, I think also that support for the original function of shake.screen is feature with high priority.

14
Mega Tokyo AGI Archive / Re:Yet another question (Text Boxes)
« on: May 02, 2003, 04:32:15 AM »
Set flag 15 to enable other action while text-box is on. To close text box use close.window-command.

15
Mega Tokyo AGI Archive / Re:Room Shaking
« on: May 02, 2003, 01:48:18 AM »
Unfortunately certain interpreter  _s t i l l_  doesn't support this feature....Hmmm..(not implying anything)  ::)

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