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Mega Tokyo AGI Archive / Re:Limit of objects under AGI
« on: June 02, 2004, 11:51:28 AM »
You can try to bypass this problem also by creating illusion of object(s). It is tricky but when succesful it can enable many otherwise impossible tasks.
The trick is to use position/.v-command(s), like in Brian Provinciano's AGI Mouse-template. Note: Not REposition.to/.v-command(s)! When using position-commands previous location of object is not erased from screen and a 'ghost image' is seen. There's actually no limit for this so you can create illusion of even hundreds objects! Tricky part is updating these 'ghost objects' and making sure that they won't vanish which can happen quite easily; text-box, textscreen-mode, dropmenu, another object can easily harm them. And of course ghost objects have no location- nor priority-data or other features that real objects possess. Although that can be coped by assigning variables for ghost objects. And one must remember that save-function doesn't save ghost objects and if one wants to make ghost objects appear after loading saved game, an approriate function for redrawing ghost object (e.g. based on variables) must be done. Other bad sides using this technique is possible flickering of objects. This technique is best used when other objects are not drawn upon ghost objects.
The trick is to use position/.v-command(s), like in Brian Provinciano's AGI Mouse-template. Note: Not REposition.to/.v-command(s)! When using position-commands previous location of object is not erased from screen and a 'ghost image' is seen. There's actually no limit for this so you can create illusion of even hundreds objects! Tricky part is updating these 'ghost objects' and making sure that they won't vanish which can happen quite easily; text-box, textscreen-mode, dropmenu, another object can easily harm them. And of course ghost objects have no location- nor priority-data or other features that real objects possess. Although that can be coped by assigning variables for ghost objects. And one must remember that save-function doesn't save ghost objects and if one wants to make ghost objects appear after loading saved game, an approriate function for redrawing ghost object (e.g. based on variables) must be done. Other bad sides using this technique is possible flickering of objects. This technique is best used when other objects are not drawn upon ghost objects.
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....Does one gets somekind of world saving mission after? Like one would have to fight against goodie-good do-gooder jedi/evil meanie sith as final opponent?
I was so sure about that I'd win...
