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Messages - Joel

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1
Hmmm, anyone besides me wonder if the problems are on XP, XP Pro, or both?

My problem, which is the text in the menu and in the boxes are garbage and can't be read. I am on XP Pro.

I have to use NAGI to play them properly because all of them do it.

My own computer is XP Pro, and I've also run AGI games on several XP Home computers. Like I said, other than the apparent AGI Mouse issue, I've never had any problems. Even with AGI Mouse, the mouse still works for me, but you can't see the mouse cursor.

The only thing I can think of that the machines I've tried it on all have in common is that they have all been Dell PCs.

2
I heard from people that agimouse, an agi hack let you to use mouse in the game like Naturette 2,3, Serguei's destiny 2 demo, does not work on XP users.

And the new computer owners has in their computer xp is installed.

The only way to play some agimouse games is to use Nagi.


Robin Gravel

Interesting. I have personally never had problems doing anything AGI on XP (and I have tried on several XP computers), aside from having to be a bit more careful with large fill spaces. I think most problems that people have must have something to do with hardware or settings. But it does appear on my own machine that the AGI Mouse hack doesn't work. Or at least I don't see a mouse cursor on the language selection screen for 'rette 3.

'Course, I guess there's a reason we call it an AGI Mouse hack and not "standard AGI Mouse support." It's always possible a hacked program will stop working.

On the other hand, using NAGI is not a huge burden or anything (I actually have come to prefer it to running in DOS mode), so it's not like using AGI on XP is a big hassle or anything.

3
Mega Tokyo AGI Archive / Re:Seeking advice on current AGI project
« on: June 13, 2004, 08:53:32 PM »
5 didn't change at all - you didn't even enter a fighting "mode". With 3, it definitely did change. It did more like the QFG1 remake -- zoomed in so you could see the details of the characters -- except 3 had a black background.

If there's one where it entered fighting mode but didn't go to a separate screen, it's 2. I just can't remember whether it does or not. If I had the game installed on my computer, I'd check it. But I don't have it installed right now and I'm not going to install it just to check this out.

4
Mega Tokyo AGI Archive / Re:Seeking advice on current AGI project
« on: June 13, 2004, 04:57:21 PM »
I think you may be right, because I was thinking the same thing, but I couldn't remember whether the screen changed or not, and I was too lazy to check. For some reason, I have it in my head that sometimes it changed and sometimes it didn't. Of course, that could be totally wrong and it could very easily have never changed screens.

5
Mega Tokyo AGI Archive / Re:Current Projects
« on: June 11, 2004, 03:49:22 PM »
Jen's Quest will not be released soon, but it is not abandoned.

It's about a girl named Jennifer (who keeps the fact that she's a shapeshifter secret) and her attempts to get her best friend Kristen back after she's kidnaped by a criminal dude named Tony who's mistaken Jennifer for somebody named Claudia who owes him money.

6
Mega Tokyo AGI Archive / Re:Seeking advice on current AGI project
« on: June 10, 2004, 05:27:51 PM »
Personally, I think you missed one of the downsides of turn-based fighting: it's incredibly boring.

Of all the adventure/rpg game combat-type things I've ever seen, I'd have to say that the quest for glory mode works best. You might even go for a half-qfg type, where the screen doesn't change but you enter a different mode when something attacks you (a mode from which you can escape if you want to run, preferably).

However, if combat is going to be frequent then I'd say go for a more Police Quest-ish type of fighting, where you can draw your weapon and put it away with a single key.

7
Mega Tokyo AGI Archive / Re:Is Enclosure appropriate?
« on: June 04, 2004, 06:56:52 AM »
Heh, if you're going to use me as the AGISRB, you should note that although I do note the presence of it, I have no problem saying that a game which contains nudity is appropriate for all ages (look at Naturette and Naturette 3 reviews).

8
Mega Tokyo AGI Archive / Re:Limit of objects under AGI
« on: May 31, 2004, 09:31:19 AM »
If you feel like doing some hex-editing, it's the third byte in the OBJECT file. The value you need to put there depends on whether your OBJECT file is encrypted or not.

If your current limit is sixteen objects, then the value of the third byte will be 10 when you open it in a hex-editor if the OBJECT file is not encrypted. If the OBJECT file is encrypted, then the third byte will be 79.

To figure out which value to put there, the easiest thing to do is use the system's calculator if you're using Windows. Put the number of animated objects you want in decimal format (maximum of 255), then click the radio button that says "Hex". If the OBJECT file is not encrypted, just type the value that you see now into the hex editor as the third byte in the file. If the OBJECT file is encrypted, you need to xor the value against the ASCII value for the letter i (69 hex). Hit the button that says "Xor" and type "69" and hit "=". The result is the value that you need to change the third byte to.

For detailed information about the OBJECT file format, see the AGI Specs.

9
Mega Tokyo AGI Archive / Re:Limit of objects under AGI
« on: May 31, 2004, 09:22:13 AM »
I believe that's controlled in the OBJECT file, but I forget how to change it.

10
Mega Tokyo AGI Archive / Re:Newb
« on: May 29, 2004, 09:02:02 AM »
I believe the command is program.control(). When you're ready for the player to move again, you have to type player.control().

I don't think either of those turn off the ability to type, which I believe is controlled by prevent.input() and accept.input().

11
Mega Tokyo AGI Archive / Re:Newb
« on: May 27, 2004, 05:57:34 PM »
This comes from the AGI Specs:

posn(n, x1, y1, x2, y2);

TRUE if the coordinates of the base point of the cel which is the current image of the object n satisfies the equation x1 <= x <= x2 and y1 <= y <= y2.

If this is correct, then that would mean that the order that you specify the arguments DOES matter.

12
Mega Tokyo AGI Archive / Re:Newb
« on: May 27, 2004, 05:52:26 PM »
I don't know whether this will make any difference, but try specifying it like this:

if (posn(o0, 45, 126, 57, 159))

since the most common way to express rectangular coordinates is x1, y1, x2, y2, where (x1, y1) is usually the top-left corner and (x2, y2) is usually the bottom-right corner.

You're specifying it as bottom-left, top-right. Like I said, I don't know if that will fix your problem, but it's worth trying.

Oh yeah, and just to be clear, you're not testing the bottom-left pixel of the chair. You're testing the bottom-left pixel of o0, i.e. ego to see whether it's within range of the chair.

13
Mega Tokyo AGI Archive / Re:Newb
« on: May 27, 2004, 06:29:39 AM »
Wait a second.

The posn command is exactly the same as the obj.in.box command, except that the obj.in.box command tests the entire bottom row of pixels of the object and posn tests the bottom-left pixel only. This is according to the AGI Studio help file.

Basically, the purpose for both commands is to check whether an object is positioned within a rectangular region (as opposed to on a line) on the screen, but from the sound of things obj.in.box is more demanding than posn.

14
Mega Tokyo AGI Archive / Re:Corby's murder mystery
« on: May 14, 2004, 04:05:37 PM »
I'm going with Kon-Tiki on this one. It's been some time since I played the game, but I know I was able to finish it without any show-stopping bugs. The guy you're looking for is probably on a screen that you've overlooked or something. Unfortunately, I lost all my saved games for that game so I can't back and check.

15
Mega Tokyo AGI Archive / Re:Newb
« on: May 14, 2004, 06:19:07 AM »
The priority colors correspond directly in number to the colors in the color palette. Starting with black as 0, if you can't find the display that tells you which color goes with which priority (it is, in fact, next to the P in PicEdit -- and the Visual AGI Picture Editor tells you beside the color when you select it), you could always count the colors to find out which color goes with which priority.

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