No hard feelings,

. I'm glad this discussion finally is being held and I think one should always keep an open mind with regards to these kind of topics in order to generally increase the quality and experience of gaming.
The adventures I'm referring to were all made in the beginning of the Sierra-emperium. Your statements about Larry 5, 6 and 7 are in fact true (I disagree on LSL3, which was a total a-sexual game and a total parody), but I tend to think that Sierra was in rethreat back then and the turmoil started to influence the company. There's a reason the latter adventures weren't so successfull and I think Al and others tried to step off the path by throwing in more sex. And that's why these adventures failed to reach big sales. Simply because the story and concept behind the first adventures was missing.
Talking to people in this community, I found it's not right to abandon certain fanmade software. People are free to make software to their liking and if I had a say in it, they could use as much vulgar material in it as they'd want. The thing is this: In order to maintain the spirit of 'old' Sierra, I do think it's easy to implement some sort of quality control. It can be as easy as Cromer's adventure upload section for example. People can advertise their adventures all over the board, but in order to be admitted to Cromer's agigames.com an adventure must meet some quality-standards e.g. a certain number of rooms or a good storyline to name a couple.
And finally... to stress once again: I would hate to see games being censored. Censoring can never be good. I was actually referring to some self-censoring. Programmers should really look at their programs critically before releasing them. What makes a quality game? What made LSL1 good and LSL7 bad? Surely it was not in the graphics and the sounds.
CaptAmerik@