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Messages - Jocke The Beast

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Mega Tokyo AGI Archive / Re:Template Game "Advanced" ?
« on: December 01, 2002, 11:33:14 AM »
Ok, I know what you mean (I'm quite bad at all thoose things myself).

Kon-Tiki has made a game called "Tryout" (which is a upgraded Template-game with priorities and npc's and objects). Check his site out and grab one copy :)



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Mega Tokyo AGI Archive / Re:Template Game "Advanced" ?
« on: December 01, 2002, 11:15:27 AM »
Doesn't the "Template" game do that stuff?

Well, I'm in the same position as you (a rookie-newbie)! I think the hardest part is to make pics but I also get confused by all the flags,variables and stuffs. Good luck!

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Mega Tokyo AGI Archive / Re:Ninja Forever
« on: December 01, 2002, 11:12:22 AM »
Sounds like this could be a Very interesting game. Very uniqe gameplay/story.

I suggest you locate some "ninja-related-websites" and from there learn about the ninja's history and background.

here's a link (don't know how usefull it is...)  http://www.winjutsu.com/ninjakids/nk_stories.html

Good luck and please keep us posted about the project!

4
Mega Tokyo AGI Archive / Re:Template Game "Advanced" ?
« on: November 26, 2002, 05:29:56 PM »
Thanks! I'll go and download right away  :)
By the way, I just tried the AGI-fan-made-game called "Corpse Demo 1.1" (or something like that). It was great! Cool that it's possible to add driving-features (like the ones in Police Quest 1) in a fanmade AGI game.

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Mega Tokyo AGI Archive / Re:Template Game "Advanced" ?
« on: November 26, 2002, 01:02:30 PM »
Ok, that's a good suggestion.
Can someone help me and name some of the more or less complete AGI-fan-games (besides Dave's Quest) made ?

 

6
Mega Tokyo AGI Archive / Re:Template Game "Advanced" ?
« on: November 25, 2002, 06:43:37 PM »
Thanks alot! That's what I'v been looking for! I also tried your game "Pirate". Really nice one!
Phew! Now it's time to "dig-into" the unexplored world of Logics,variables and flags ;)





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Mega Tokyo AGI Archive / Template Game "Advanced" ?
« on: November 25, 2002, 02:59:00 PM »
Hi all you guys (and girls)!
I'm a AGI-newbie and now I have downloaded AGIStudio (the latest version), some picure-converters &  sound-utilities,the template game and some fan-made-AGI-games. I've just began to understand how the scripting code works by viewing Template and other AGI-gan-games (maybe some of yours?).

What I look for now is a Template-game with some more features like walking npc's,sound,item-on-screen etc. etc.  This I need for learning how to make my own games. Yes,of course I can check out existing fan-made games but they are mostly so advanced (when looking from my eyes) that it gets to confused.

So my simple question is: Do any of u have (or know where to find) a more "advanced" Template game that I could use to improve my skills ?

Thanks!





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Mega Tokyo AGI Archive / Re:PQAGI Demo!!!
« on: November 24, 2002, 12:14:17 PM »
I just tried it out! Seems like a nice game. The graphics are good and I havn't encountered any bugs yet. Nice work!

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Mega Tokyo AGI Archive / Re:AGI Newbie need some basic help
« on: November 24, 2002, 11:38:26 AM »
Kon-Tiki: Thanks! It's downloaded. Phew! Now I must have downloaded all the utilities I need for programming/developing a AGI-game  :)

All:
Ok,another newbie-question:
- What is NAGI and Sarien ? My guess (after checking out some agi-related sites) is a that it's a executable file (same as sierra.com) only that someone else made it...
But does that file (nagi or sarien) make any different to a AGI game's code/appearance ?




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Mega Tokyo AGI Archive / Re:AGI Newbie need some basic help
« on: November 23, 2002, 11:59:46 AM »
Thanks for the answers! Really nice people here...

Anyway, can anyone answer theese 2 questions:
Quote
- Which Sierra AGI-games are full-working within AGIStuido ? I noticed that Larry1 had some problems...

- Is it legal to release (freeware) a fanmade agi-game with a the start file (sierra.com or mygame.com) ?

11
Mega Tokyo AGI Archive / Re:AGI Newbie need some basic help
« on: November 22, 2002, 05:42:31 PM »
Thanks for the answers,guys! Really usefull to get some help here.

Ok, more questions:

- Which Sierra AGI-games are full-working within AGIStuido ? I noticed that Larry1 had some problems...

- Is it legal to release (freeware) a fanmade agi-game with a the start file (sierra.com or mygame.com) ?

- The template game seems very usefull. Do u guys use the template when making your games ?





12
Mega Tokyo AGI Archive / Re:AGI Newbie need some basic help
« on: November 21, 2002, 06:36:39 PM »
Thanks for the hints! That makes it more easy to make priority-lines and such. Thanks!

Ok, more questions:

- Sometimes a catalog appears that is called 'SCR' that includes .txt-files of LOGIC's and also 'defines.txt'. What's all that about ? In some games, in the first LOGIC the text/script "include defint.txt" is printed. Why? Is it any good and do I have to use that ?

- After "playing around" with some utilities I tried a utility that is called VECTOR ( by:Erik Agsjo) which makes it possible to make a picture in PCX or BMP and convert it to a AGI resource. First of: Anyone have some good hints/tips to make the colors convert in a smooth way ? In the readme-file it says that I can add this in the command-line :
Quote
option  -p <prio>  uses the given file as the priority map
I can't manage to do this and have u guys used this with any succes or is it a waste of time ?




13
Mega Tokyo AGI Archive / Re:AGI Newbie need some basic help
« on: November 21, 2002, 03:05:03 PM »
Thanks. Now I've downloaded alot of utilites for picture editing and also two music programs (mid2rol and rol2agi)!

I checked out your tutorial. Nice work! Still a bit hard but I guess it's best to read and practice,read and practice and so on...


14
Mega Tokyo AGI Archive / Re:AGI Newbie need some basic help
« on: November 21, 2002, 02:29:59 PM »
Thanks for all the help! Seems like this is a nice board :)

Ok, here's more questions (my english sucks,but I hope u guys still understand what I write):

- I've noticed that there's a list of Messages in the bottom of every LOGIC (logic.001,logic.002 etc.). I almost understand what it's for (message 1=Hello, when adding print m1 the text "Hello" appears, right?!).
But my question is this: Do I have to use the messages (in the bottom) or can't I just write every print "Blablabla" I need to use ?

- Phew!Picedit... Well, do I understand u guys correctly if it's possible to make a 168x160 picture (PCX,BMP,GIF) and then convert it to a "picture.001" ? I still have to add the priority lines I guess. Do I just re-paint the priority lines in the PRIORITY screen then ?

- When should I use the 'Rebuild Vol' ? What happens if I don't ?

- More tutorials you guys recommend ?

Thanks once again!







15
Mega Tokyo AGI Archive / Re:AGI Newbie need some basic help
« on: November 21, 2002, 05:57:20 AM »
Thanks for the answers,guys!

I think i understand how the 'priority bands' work but it's hard to use picedit I have to say... I'll probaly have to create 10-20 screens just to learn how the basics works...

Is there any specific Tutorial you guys can recommend ? It would be great with a step-by-step tutorial that explains/learn me how to create the common things (a room with door,items,npc's,triggers etc.).


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