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Messages - 06dude

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Mega Tokyo AGI Archive / Re:AGI vs. SCI
« on: July 13, 2003, 12:00:52 PM »
Quote
The only reason AGI has more released games than SCI is because SCI Studio was recently finished, while AGI Studio has been around for years.

I wouldn't say that's the only reason there's more AGI fanmade games. I think that a lot of it has to do with the complexity of SCI in general. I mean, it's hard enough to create a working AGI game without having to work with more pixels and mouse controls.

Maybe another reason is that there are (I think) more Sierra AGI games than Sierra SCI games. I've always liked games like SQ1 and 2 and King's Quest 3 better then, say, SQ3. I don't know why though.

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Mega Tokyo AGI Archive / Re:06's Babe-Finals
« on: July 12, 2003, 12:16:48 PM »
Thanks for the compliements.

To draw these pics, I went online and found some fan pages of Liz Hurley and all them. Then I went and pasted them onto this program I have called Irfan View, which lets you resize pictures to the right size (320 x 168) and decrease the colors to 256. Then, I save it as a .pcx file. Finally I drag it right onto picedit and trace using the F10 key to show the picture.

And thanks for clearing up all that Midichlorean rubbish.
I salute little Anakin for the worst movie line in any Star Wars movie:
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"Master Qui Gon, I heard master Yoda talking about midichloreans. I was wondering--- what ARE midichloreans???"

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Mega Tokyo AGI Archive / Michelle Pfieffer Pic # 1
« on: July 08, 2003, 10:34:02 PM »
And here's Michelle Pfieffer posing in a... uhh.. fur coat thing, also with sunglasses. (Hey, eyes are hard to draw! :))

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Mega Tokyo AGI Archive / Liz Hurley Pic # 2
« on: July 08, 2003, 09:58:00 PM »
Here's Liz Hurley looking more serious in a bikini and again sunglasses. In AGI!!!  :o

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Mega Tokyo AGI Archive / Re:06's Babe-Finals
« on: July 08, 2003, 07:42:40 PM »
Thanks for the positive feedback everyone! Sorry I didn't let you all know what the pic you choose is going into. I've been working on "Agent 06 and the Sankerchaussen" for half a year now, and you play as Michael Jeans, Agent 06, who's like a wimpy version of 007. The plot basically has something to do with rescuing the babe from a battleship held hostage by some terrorists.

Yeah,  ;) it sounds pretty stupid, but I'm putting a lot of effort into it to at least make it enjoyable to play. I think I'll be done in like October or something. Thanks again for the feedback!  :P

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Mega Tokyo AGI Archive / PIC # 1: Elizabeth Hurley Glamour Shot
« on: July 08, 2003, 12:56:25 AM »
This is Liz Hurley with a cowboy hat and sunglasses holding a blue can. In AGI!!!  ;D


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Mega Tokyo AGI Archive / 06's Babe-Finals
« on: July 08, 2003, 12:55:12 AM »
Here's the first of the babe pics, I'm working on the others right now. As soon as I have the others done I'll post them here and unlock the voting.

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Mega Tokyo AGI Archive / My Wicked Plan
« on: July 07, 2003, 12:54:50 PM »
 :) Thanks for voting, everyone. There was a three-way tie between Liz Hurley, Charlize Theron, and Michelle Pfeiffer, so I'm gonna trace two pictures of each of them in PicEdit. Then I'll stick 'em on this board somewhere and hold a second poll to see which pictures look the best. It'll be just like stupid American Idol, choosing the finalists. Thanks again. 8)

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Mega Tokyo AGI Archive / Re:Choose the babe!
« on: July 03, 2003, 12:20:42 PM »
Priscilla it is! (j.k.) Is she supposed to look like Tweety Bird with a hat?

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Mega Tokyo AGI Archive / Corby's game teaser
« on: July 02, 2003, 01:17:01 PM »
Hey Corby kudos to you for the Caitlyn's Destiny teaser. I'm extremely impressed by the detail used in drawing the interior of the castle (so many bricks!) and the fact that you have a good story going. Finish the game as soon as you have time, I'm looking forward to it.

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Mega Tokyo AGI Archive / Choose the babe!
« on: July 02, 2003, 01:11:45 PM »
 ;D

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Mega Tokyo AGI Archive / Hooray for the lampsaber fight.
« on: July 02, 2003, 01:06:49 PM »
If anyone's beaten SQ0 yet, then they've had the pleasure of fighting in an arcade-like lamp saber fight, kind of like the bob-em sock-em robots of SQ3. I was wondering if Jeff Stewart, Nick Sonneveld, and any other SQ0 creators completely made that scene from scratch, because if you look at the code to go with it, it's ridiculously complicated. That scene should go down in the fanmade AGI hall of fame!

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Mega Tokyo AGI Archive / Re:Tracing in PicEdit
« on: May 23, 2003, 10:30:56 PM »
Thanks a bundle, I'll definitely try it out.

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Mega Tokyo AGI Archive / RENAMING POLL
« on: May 22, 2003, 08:48:28 PM »
Or are there any other suggestions? Thanks for your help.

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Mega Tokyo AGI Archive / Tracing in PicEdit
« on: May 22, 2003, 08:37:53 PM »
Hey, I really wanted to trace some pictures of the Statue of Liberty and stick 'em in my game but I don't really know how to do it. I've seen how successful a good PicEdit trace can be from V: The Graphic Adventure, and I'd be really grateful if someone could tell me how to add some Liberty to my game.  8)

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