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Messages - Xqzzy Rcxmcq

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1
Mega Tokyo AGI Archive / Re:another agi n00b with another silly problem
« on: December 05, 2003, 09:22:12 PM »
When you save your logic, do you choose "Save" or "Compile"? If you choose Save, this will save all changes to your file, but you must choose Compile before the changes are applied to your program.


2
Mega Tokyo AGI Archive / freakin' automatic doors!
« on: October 03, 2003, 10:36:29 AM »
Let's see...I'm making some automatic Star-Trek doors (to where when the ego approaches the door, it opens...when he gets farther away from the door (and it was open) it closes. I have been able to get it to open.

Code: [Select]
distance(ego,o1,v27);
if (v27 >= 15) {
end.of.loop(o1,f16);
}

 NOW...how in the world can you get the sucker to close? Could somebody please post the code for automatic doors? THANK YOU!

3
Mega Tokyo AGI Archive / Re:strange problem
« on: August 18, 2003, 08:12:03 PM »
Just wondering, do you have any ("talk","anyword")
arguments in that room's logic? If so, make sure that "talk","man" is ABOVE ("talk","anyword")
 

4
Mega Tokyo AGI Archive / end.of.loop(ego);
« on: July 20, 2003, 08:00:36 PM »
Can someone please tell me how to do an end.of.loop for the ego? I try to do

Code: [Select]
set.view(ego,5);
end.of.loop(ego,flag);

but that doesn't work....

5
Mega Tokyo AGI Archive / print(""); Text cutoff
« on: July 15, 2003, 07:02:55 PM »
This is just something weird that happened in AGI Studio.

If you would enter the code below:
Code: [Select]
if(said("look")) {
print("This is the text message");
}

...this compiles fine, but when you run the game, the message box cuts off the text,

example: "This is t"

Replacing the actual text in the print statement with a message seems to help, just thought that was weird...

6
Mega Tokyo AGI Archive / Re:AGI vs. SCI
« on: July 12, 2003, 07:34:45 PM »
If you want to make your own adventure, I strongly suggest you use AGI. When I first found about about these engines, I started to use SCI (originally), but then realized that AGI is just a bit easier to use.

Nothing bad toward Brian or SCI, I just think that AGI is more straightforward. One of these days, I probably oughta learn SCI.

7
Somebody probably tripped over the power plug, pulling it out.  ::)

8
Mega Tokyo AGI Archive / Re:time
« on: June 03, 2003, 08:33:08 PM »
Thanks. I will try it.

9
Mega Tokyo AGI Archive / time
« on: June 02, 2003, 08:17:28 PM »
How can you make agi handle long amounts of time?

Like: Leisure Suit Larry 1, when you have about 11 hours or so (in real time) to win before the game ends.

Also, in one of Infocom's mystery games, I recall, you had 12 hours (in real time) to win or the game would end.

I don't think logic cycles would be the answer, does anybody know?

10
Mega Tokyo AGI Archive / have.key sucks
« on: May 18, 2003, 07:26:27 PM »
Code: [Select]
if ((have.key() ||
     controller(key_joystick))) {
 set(menu_enabled);
display(1, 0, "TEXT");
  if ((have.key()) {
  stop.motion(ego);
  reset(disable_game_functions);
  clear.lines(1, 0);
  new.room(2);
}
}

Code: [Select]

Okay, this is how I have this set up.

The game goes to the title screen, where when the user presses any key (have.key) then it clears the screen and displays the text (from the display command). The problem is, when I have it like the code above, the interpreter does the two things at once. I want it to go to the first room after you press a key when it is displaying the text. Can anyone tell me how I can tell the interpreter that?

11
Mega Tokyo AGI Archive / Re:games in dev
« on: March 10, 2003, 07:33:44 PM »
Deadline:Search for a Killer

(I hope) Release Date
May-June 2003

Possible Demo:
next month

12
Mega Tokyo AGI Archive / Re:check out this 3D AGI animation :)
« on: March 02, 2003, 07:52:08 PM »
mmm...Police Quest animation gives me pleasing sensations!

13
Mega Tokyo SCI Archive / Re:On TV
« on: January 29, 2003, 07:36:00 PM »
Idea: They should have a list of fangames currently available for download and coming out soon, and they should tell about this forum!

14
Mega Tokyo AGI Archive / Re:Deadline
« on: January 09, 2003, 11:45:42 AM »
Well, that's just the back story and some things the player will experience in the game. Yes, I just now did start working on it now. It's going really well and I hope it's commerical quality. And yes, look for screenshots tonight. I hope. There's still lots of plot twists and surprises and scary stuff in it. Just not yet. I'm programming the first part of  the game in AGI.

15
Mega Tokyo AGI Archive / Deadline
« on: January 03, 2003, 10:14:56 PM »
I'm writing a new AGI game!  :D
It's called "Deadline"
A whole heck of a lot about the story and plot at my website:

www.geocities.com/wdrcad/deadline.html

(Yeah, Geocities, but it was free and I didn't want to clear out space on my server for the Deadline web page.)


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