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Messages - Eero R

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1
Mega Tokyo AGI Archive / Re:Half-Death vs Serguei's destiny II
« on: August 21, 2004, 12:26:32 PM »
Daikatana is ready (if we're talking about the same Daikatana), and you could've added F*ck Quest 2 too...

2
Mega Tokyo AGI Archive / Re:contest
« on: June 26, 2004, 06:56:57 AM »
I'll enter too.

3
Mega Tokyo AGI Archive / Re:contest
« on: June 24, 2004, 04:25:53 AM »
Yeah, but we could always use original AGI games' views and pictures... with small modifications of course... not! ::)

4
Mega Tokyo AGI Archive / Re:contest
« on: June 24, 2004, 01:00:54 AM »
Quote
a pool full of piranha fishes...

its fish.

Thanks. I actually should check for such errors before posting...

5
Mega Tokyo AGI Archive / Re:contest
« on: June 23, 2004, 07:38:05 AM »
FQ2 is going to be like SCI Studio 4. I mean, it will be done, as long as Rich isn't thrown into a pool full of piranha fishes... :P But still, people (without girlfriends to play with :P) are asking for it.
Anyway, if you've been ever pestered about some projects that were nearly done, but you lacked something to finish it (time, money, you were away from your home, like by your parents or just didn't want to, because it was boring), you know what Rich could feel.

6
Mega Tokyo AGI Archive / Re:Why won
« on: June 10, 2004, 03:27:38 PM »
That's what those newer motherboards do instead of playing those nice beeps with their onboard PC speakers.

7
Mega Tokyo SCI Archive / Re:Call For Help
« on: June 10, 2004, 03:24:47 PM »
We should respect Brian for what he has done already, not ask for more... I mean working on the same thing for five years is much. I was just playing around with SCUMM a while ago, made some small utilities, but then I stopped since it already bored me in half a year.
Brian has done SCI Studio for five years and he's still working on it, not so fast anymore, but still. SCI Studio VGA will get ready, that's for sure...

8
Hehe, the first thread I posted in under my name, and after being away for half a year. I was quite an idiot back then too, thinking that Helicopter Simulator was an AGI game, even after playing it... And enjoyed shooting in Police Quest that much I wanted to make a game entirely using that. :P

9
Mega Tokyo AGI Archive / Re:Space Quest on Nokia SERIES 60!
« on: May 31, 2004, 08:13:20 AM »
Hmm, it's interesting, I'll try it out today. One thing though: you might get a mirror for your site, narod.ru is very-very slow.

10
Mega Tokyo AGI Archive / Re:contest
« on: May 31, 2004, 07:46:58 AM »
Give us one of your wrist bands, or chains, or spikes... no, just kidding. :P

11
Mega Tokyo AGI Archive / Re:contest
« on: May 30, 2004, 05:56:27 AM »
I wouldn't have anything against it.

12
Mega Tokyo AGI Archive / Re:Is Enclosure appropriate?
« on: May 23, 2004, 01:12:47 PM »
Hehe, Kon-Tiki's post reminded me of a make-up test I had to do in school. Teacher made me do it in the same class with small kids and since I wanted to quickly go over the main points, I went to class before it began. It was funny to hear those kids yelling to each other stuff like "Hey, fuck him up the ass". But it got funnier when the teacher came into the class. Those bigheaded kids got awed and when teacher called someone to front of the class, they were too frightened to even talk... :P

13
Mega Tokyo AGI Archive / Re:Is Enclosure appropriate?
« on: May 22, 2004, 02:54:01 PM »
The game has lots of oil, and some blood too... :P

14
Mega Tokyo SCI Archive / Re:SCI Decompiler Scripts
« on: May 22, 2004, 06:35:41 AM »
Nice... Are you planning to release this as a separate tool (like SCI Disassembler is), or do we have to wait for SCI Studio 4?

15
Mega Tokyo AGI Archive / Re:Owen keeps killing me!
« on: May 20, 2004, 01:15:29 PM »
You could've asked this in the thread you had a post in already...
Anyway, I did a map of the path and sent it to Robin a while ago, and I think he might still have it. I don't.

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