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Messages - XFan2003

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1
Mega Tokyo SCI Archive / Re:EGA/VGA
« on: March 17, 2003, 07:02:54 PM »
Cool, i cant wait till SCI VGA comes out..lol i still cant quite get the hang of this one yet.

Tom

2
Mega Tokyo SCI Archive / EGA/VGA
« on: March 16, 2003, 09:19:01 PM »
This is kind of a dumb question, but whats the difference between EGA games and VGA games. for intance the capabilities and the advantages.

Tom

3
Mega Tokyo SCI Archive / Re:rm.002 failed to compile
« on: March 16, 2003, 09:06:53 PM »
I havent gotten to that point because i had to start over in SCI 3.01 I had the same prob. you did in SCI 3.00, Brian fixed that in the newest version. Download 3.01 and it should work fine.

Tom

4
Mega Tokyo SCI Archive / unable to open vocab.000 for reading
« on: March 12, 2003, 09:17:01 PM »
When i finish adding the code for room two like in the tutorial. I click compile/run and it says failed unable to open vocab.000 for reading...any ideas why it says this and what i can do to fix it?


Tom

5
Mega Tokyo SCI Archive / Re:I have been having alot of problems
« on: March 09, 2003, 10:10:13 PM »
i did put the :has part i just forgot to include it here....sorry.



Tom

6
Mega Tokyo SCI Archive / Re:I have been having alot of problems
« on: March 09, 2003, 11:43:02 AM »
I decided to post the whole script. So i added in the (if(not (send part so that you can see why it says bracket needed. If i was to leave that part out the script works fine. And i put in that part just like it is in the tutorial...if your not really sure what i mean just ask and ill give a better description.


(instance public rm001 of Rm
   (properties
      picture scriptNumber
      // Set up the rooms to go to/come from here
      north 0
      east 0
      south 0
      west 0
   )
   (method (init)
  (if(not (send gEgo:has(INV_KEY)))
    (theKey:
      init()
      setCycle(Fwd)
    )
      // same in every script, starts things up
        (super:init())
        (self:setScript(RoomScript))
        
        // Check which room ego came from and position it
        (switch(gPreviousRoomNumber)
            /******************************************************
             * Put the cases here for the rooms ego can come from *
             ******************************************************/ /*
            (case north
              (send gEgo:
                 posn(210 110)
                 loop(2)
              )
           )*/
            // Set up ego's position if it hasn't come from any room
           (default
              (send gEgo:
                 posn(150 130)
                 loop(1)
              )
           )
        )
      
      // Set up the ego
      SetUpEgo()      
      (send gEgo:init())

        /****************************************
         * Set up the room's music to play here *
         ****************************************/ /*
      (send gTheMusic:
         prevSignal(0)
         stop()
         number(scriptNumber)
         loop(-1)
         play()
      )*/

        /**************************************************
         * Add the rest of your initialization stuff here *
         **************************************************/
  )
)
/******************************************************************************/
(instance RoomScript of Script
   (properties)
   (method (handleEvent pEvent)
        (super:handleEvent(pEvent))

        /*****************************************
         * Handle the possible said phrases here *
         *****************************************/
        (if(Said('look'))
            Print("You are in an empty room")
        )(else
            (if(Said('take/key'))
              (if(send gEgo:has(INV_KEY))
                Print("You already have it!")
        )(else
              (if(send gEgo:inRect(150 150 170 170))
                Print("O.K.")
                (send gEgo:get(INV_KEY))
                  (theKey:hide())
        )(else
                Print("You're not close enough!")
    )
  )
)

        )
        )
)
(instance theKey of Prop
(properties
view 400
x 160
y 160
))
/**************************************************************

7
Mega Tokyo SCI Archive / Re:I have been having alot of problems
« on: March 08, 2003, 08:37:30 PM »
Brian,

   The problem starts the second i put in

(if(not (send gEgo(INV_KEY)))
over the
(theKey:
     init()
     setCycle(Fwd)
)
...so when i put in the top part it says i need a bracket at random parts of the script. When i delete that part and only leave (theKey...part it works fine.. any suggestions...BTW brian i know your not making any accusations...and i wasnt trying to imply that the compiler has problems...

Tom

8
Mega Tokyo SCI Archive / Re:I have been having alot of problems
« on: March 08, 2003, 06:25:45 PM »
lol....doesnt work for me.. oh well...ill have to talk to Brian. Thanx for your help though.


Tom

9
Mega Tokyo SCI Archive / Re:Can Someone Help
« on: March 08, 2003, 05:30:11 PM »
Thanx alot...:) now i can finally finish the tutorial


Tom

10
Mega Tokyo SCI Archive / Re:I have been having alot of problems
« on: March 08, 2003, 04:49:13 PM »
lol....sadly that didnt work... :'(


Tom

11
Mega Tokyo SCI Archive / I have been having alot of problems
« on: March 08, 2003, 04:33:50 PM »
Heres another one of my problems...when i tried to compile after adding in all the INV_KEY stuff...i wrote in the exact stuff as in the tutorial and when i hit compile it says [error]: rm001.sc(84): Out Bracket (')') expected and i didnt even touch those lines it worked before and those lines were never changed. *if you need to know what part of the tutorial i am on it is Handling the Inventory and i am almost at the bottom where it says Using the Inventory Item. I have entered all of those codes and when i hit compile it says i need an end bracket on a line that i never changed... i think it might be a glitch.

Tom

12
Mega Tokyo SCI Archive / Re:Can Someone Help
« on: March 08, 2003, 10:29:57 AM »
Anyone?...lol...

13
Mega Tokyo SCI Archive / Re:I just watched it!
« on: March 07, 2003, 10:18:11 PM »
Juncmodule, Brian said he would ask TechTv to post it on their website because they did it previously with a different show. You'll have to double check with Brian on what they said.

Tom

14
Mega Tokyo SCI Archive / Can Someone Help
« on: March 07, 2003, 04:39:44 PM »
I got a question about the props. I dont quite get the tutorial. If someone can put a larger amount of the script so i can see the code in context. Any advice would help.

Thanx
Tom

15
Mega Tokyo SCI Archive / Re:I just watched it!
« on: March 07, 2003, 04:32:39 PM »
Lol i recorded it. I envisioned Brian differently but it was good. Chris really liked it. Nice Job Brian.


Tom

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