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Mega Tokyo AGI Archive / Re:CGA and AGI
« on: April 09, 2003, 10:59:39 AM »
After further reflection and research, I believe that one may have to look at what the AGI Interpreter is trying to do when it sets the video mode. Since "RGB" can apply to either intensity of palette 0, this is not helpful.
Modern display adapters, in my experience, use light intensity color palette 1. (cyan/magenta/white/background) This seems to be consistent across all AGI Interpreter Versions. No AGI game I have ever seen uses the regular or dark intensity palette 1. (dark cyan/dark magenta/light grey/background) However, since palette 1, for some strange reason, is more often used than palette 0, then perhaps it is better supported in modern VESA. (Pretty stupid, but I have heard of worse bugs)
Much more complex is the matter of palette 1. In the first screenshot of the link I provided, the palette is reglular intensity (brown, red, green, background). In the second screenshot, the palette is of light intensity (yellow, pink, light green, background). Note that the intensity of the background, blue, does not change. This is in line with CGA standards. Now, with an nVidia Geforce Ti4200 and an ATi Rage Mobility, every v2 and v3 AGI game I have tried uses regular intensity palette 0. This is what NAGI does, and perhaps Sarien as well. But the first screenshot, which also uses the palette, is of the PC Booter version. The second screenshot, of a v2 AGI version of King's Quest, uses light intensity palette 0. Someone who can test this on a true CGA card must speak!
Modern display adapters, in my experience, use light intensity color palette 1. (cyan/magenta/white/background) This seems to be consistent across all AGI Interpreter Versions. No AGI game I have ever seen uses the regular or dark intensity palette 1. (dark cyan/dark magenta/light grey/background) However, since palette 1, for some strange reason, is more often used than palette 0, then perhaps it is better supported in modern VESA. (Pretty stupid, but I have heard of worse bugs)
Much more complex is the matter of palette 1. In the first screenshot of the link I provided, the palette is reglular intensity (brown, red, green, background). In the second screenshot, the palette is of light intensity (yellow, pink, light green, background). Note that the intensity of the background, blue, does not change. This is in line with CGA standards. Now, with an nVidia Geforce Ti4200 and an ATi Rage Mobility, every v2 and v3 AGI game I have tried uses regular intensity palette 0. This is what NAGI does, and perhaps Sarien as well. But the first screenshot, which also uses the palette, is of the PC Booter version. The second screenshot, of a v2 AGI version of King's Quest, uses light intensity palette 0. Someone who can test this on a true CGA card must speak!