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Messages - Mithrandel

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Mega Tokyo SCI Archive / LSCI? (TSN/INN remake)
« on: April 10, 2003, 11:31:04 PM »
I fancy myself much more a lurker than a poster, but something caught my eye on the main page of BriPro.com, and now I have this burning question that begs to be answered.

I'm well underway to creating a TSN/INN remake - you can view my progress at http://www22.brinkster.com/mithrandel/fauxinn . However, there are a few vexing aspects to recreating INN; for example, I sometimes have difficulty remembering exactly how INN worked, and there's the fact that I'm much less of an artist than a programmer. In short, being able to get into INN's resource files would save me a lot of brain-wracking.

Then, on a random impulse today, I checked out BriPro.com for the first time in a few months. Down at the bottom of the page, I read, "While working on disassembling the SCI engines for the implementation of SCI11, SCI32 and LSCI support in SCI Studio..."

Seeing how INN was an LSCI program, I'm very interested in an LSCI-supporting release of SCI Studio. Any idea on a timetable for adding LSCI support, Brian? =)

[Edit]
I completely missed the latest post on the main page - "It even supports LSCI, the INN online SCI!" Brian, I hate boosting anyone's ego any more than necessary, but from what I've seen, you're an insanely good programmer, and I'm insanely jealous. =P

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Mega Tokyo SCI Archive / RE: SCI Online...
« on: December 02, 2002, 01:01:50 AM »
You might be interested to know that almost the entirety of Sierra's Online Network (The Sierra Network, later known as The ImagiNation Network) was run through a SCI engine. The exceptions to this were, of course, the stand-alone games such as Yserbius, FrontPage Sports, and Red Baron.

No, SCI does not include networking... however, the INN SCI engine *did*.

Unfortunatly, the resources for INN were encrypted using a different key than most SCI games, so you'll need some luck getting into the scripts that would reference the network libraries.

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