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Messages - Tim Gallagher

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Coming from someone who is going to Afghanistan for Operation Enduring Freedom, the terrorist thing would be okay as long as it handled with a tongue in cheek.  The airplane scene in LSL2 is still a good one even after 9/11.  Don't address the subject too seriously and don't arm him with a box cutter.  Try to find a humorous weapon to outfit him with.

Also, the object of the knife being on the plane maybe too much...not because of political correctness but because of common sense.  That's just plain impossible nowadays.

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Mega Tokyo SCI Archive / Re:Sent donation - never received file
« on: August 11, 2003, 07:39:00 PM »
Just relax.  Drink some water.  Like everyone else...I'm sure Brian has a job that consumes his time.  Maybe he doesn't check his email every night.

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Mega Tokyo AGI Archive / Having Problems with AGI Studio
« on: July 20, 2003, 10:09:41 PM »
I am running version 1.37 of AGI Studio under Windows 98 and the only game I can open is Space Quest I.  Every other game tells me that either there was an error or it is not a AGI Version 2 or 3 game.
Any idea on the problem here.

Also running QT AGI Studio under OS X and I can only get the menu bar to run on that one.  Opening a game or creating a new one from template crashes the program.

Hmmm....seem to be challenged.

Tim

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Mega Tokyo AGI Archive / Re:AGI vs. SCI
« on: July 14, 2003, 12:22:27 PM »
Thank you, everyone for the feedback. My main reason was to gauge which format I should to begin creating adventures.

I have a iMac running OS X 10.2 and can play AGI games using Sarien.  I also have a Pentium II laptop running Windows 98 which I use for SCI games (I'm close to getting FreeSCI to run in OS X though).  I'm also close to running AGI Studio in OS X.

Although I think EGA/Parser SCI is the pinnacle of Sierra's adventures, I think I'll begin in AGI just because of being able to use my iMac with it.  AGI will give me a chance to cut my teeth on programming and drawing graphics.

My level of programming knowledge is zero and if SCI is as tough as people say, I'd be floundering.  I will try and go through Brian's SCI Tutorial first to see if I can grasp the programming.

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Mega Tokyo AGI Archive / AGI vs. SCI
« on: July 12, 2003, 07:11:59 PM »
Greetings...long time fan of vintage Sierra just now beginning to explore the possibilities of making my own adventure.

I have noticed, by comparing the number of fan released games for both, that AGI seems to have a stronger following than SCI.  Is this a valid statement?  Is AGI simply easier to work with or is it because SCI Studio is still fairly new?

Tim Gallagher

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