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Messages - Dreadwing X

Pages: [1]
1
Mega Tokyo AGI Archive / Re:AGI problem with XP
« on: August 04, 2003, 11:28:12 AM »
k thanks  ;)

2
Mega Tokyo AGI Archive / Re:AGI problem with XP
« on: August 03, 2003, 11:42:12 AM »
Screen logic's not too difficult. Just ask away. Finding someone who's willing to draw and is able to draw what you want, is a bit more difficult. I'd do it myself, but I'm a bit busy with other stuff right now. Although, if it's something that I can do in a small amount of time, I might concider it.

First of all, what kind of drawings do you need?


-Kon-Tiki-

I have been doing this for a little while now. I draw them in paint and send them to you so you know whats what and all.

3
Mega Tokyo AGI Archive / Re:AGI problem with XP
« on: August 02, 2003, 03:28:09 PM »
someone who does scenes only and it would be great that if you know A little about scene logics. ;)

4
Mega Tokyo AGI Archive / Re:AGI problem with XP
« on: July 27, 2003, 08:37:37 PM »
Quote
anyone want to help me with this? with scenes mostly.. BUT anyone?  :P

5
Mega Tokyo AGI Archive / Re:AGI problem with XP
« on: July 27, 2003, 12:25:47 PM »
 :-\ that would be a BIG help if it were numbered because the priority box is all numbers, it would be easy to read. :-*
all yah need to do is number it now and ill be set.

I might figure it out on my own though.

6
Mega Tokyo AGI Archive / Re:AGI problem with XP
« on: July 26, 2003, 06:16:36 PM »
oh no, let me rephrase that,

I need help with the priority settings. otherwise, my guy walks all over the screen  ::)

anyone want to help me with this? with scenes mostly.. BUT anyone?  :P

7
Mega Tokyo AGI Archive / Re:AGI problem with XP
« on: July 21, 2003, 06:03:58 PM »
 :D I AM A USER NOW!  :D

anyways, everything is going well and all. is there any Picedit tutorials I can download?

8
Mega Tokyo AGI Archive / Re:AGI problem with XP
« on: July 21, 2003, 01:46:14 PM »
 :Dit worked! thanks for yah help

9
Mega Tokyo AGI Archive / Re:AGI problem with XP
« on: July 21, 2003, 12:48:33 PM »
 :-\ Unfortanuntly, it didnt work.. please try again? ???


// ****************************************************************************
//
// Logic 2: First room
//
// ****************************************************************************

#include "defines.txt"

if (new_room) {
  load.pic(room_no);
  draw.pic(room_no);
  discard.pic(room_no);
  set.horizon(37);

  // The next 6 lines need only be in the first room of the game
  if ((prev_room_no == 1 ||    // just come from intro screen
      prev_room_no == 0)) {    // or just started game
    position(ego,120,140);
    status.line.on();
    accept.input();
  }

// Check what room the player came from and position them on the
// screen accordingly here, e.g:
// if (prev_room_no == 5) {
//  position(ego,12,140);
// }

  draw(ego);
  show.pic();

}
if (said("look")) {
  print("This seems to be your attic that you just cleaned up.. what are you doing here? you heard an ear splitting scream...");
}
if (said("look","out","window")) {
  print("You look out the window, you see your front lawn and a dead body laying there. Get down there!");
}
if (said("look","glass")) {
v255 = 2;
if (obj.in.room("glass",v255)) {
print("A piece of broken glass lays on the ground..");
}
else
{
reset(input_parsed);    // let logic 90 take care of it
}
if (3 == 1) {
  new.room(3);
}
if (2 == 2) {
  new.room(2);
}
if (2 == 3) {
  new.room(2);
}
if (2 == 4) {
  new.room(2);

}
return();
// Messages
#message 1 "This seems to be your attic that you just cleaned up.. what are you doing here? you heard an ear splitting scream..."
#message 2 "You look out the window, you see your front lawn and a dead body laying there. Get down there!"
#message 3 "A piece of broken glass lays on the ground.."
}

10
Mega Tokyo AGI Archive / Re:AGI problem with XP
« on: July 21, 2003, 11:40:42 AM »
// ****************************************************************************
//
// Logic 2: First room
//
// ****************************************************************************

#include "defines.txt"

if (new_room) {
  load.pic(room_no);
  draw.pic(room_no);
  discard.pic(room_no);
  set.horizon(37);

  // The next 6 lines need only be in the first room of the game
  if ((prev_room_no == 1 ||    // just come from intro screen
      prev_room_no == 0)) {    // or just started game
    position(ego,120,140);
    status.line.on();
    accept.input();
  }

// Check what room the player came from and position them on the
// screen accordingly here, e.g:
// if (prev_room_no == 5) {
//   position(ego,12,140);
// }

  draw(ego);
  show.pic();


if (said("look")) {
  print("This seems to be your attic that you just cleaned up.. what are you doing here? you heard an ear splitting scream...");
if (said("look","out","window")) {
  print("You look out the window, you see your front lawn and a dead body laying there. Get down there!");
if (said("look","glass")) {
  v255 = 2;
if (obj.in.room("glass",v255)) {
    print("A piece of broken glass lays on the ground..");
      }
else {
    reset(input_parsed);    // let logic 90 take care of it

}
if (v2 == 1) {
  new.room(3);
}
if (v2 == 2) {
  new.room(2);
}
if (v2 == 3) {
  new.room(2);
}
if (v2 == 4) {
  new.room(2);
  }
}
return();

// Messages
#message 1 "This seems to be your attic that you just cleaned up.. what are you doing here? you heard an ear splitting scream..."
#message 2 "You look out the window, you see your front lawn and a dead body laying there. Get down there!"
#message 3 "A piece of broken glass lays on the ground.."

11
Mega Tokyo AGI Archive / Re:AGI problem with XP
« on: July 21, 2003, 11:23:38 AM »
ok after compiling most of the Logic, the room Logic has a problem.

it keeps saying I need a
}
then it says I need a
RETURN command

ill post my logic up for someone to check it.  :-\

12
Mega Tokyo AGI Archive / Re:AGI problem with XP
« on: July 20, 2003, 09:19:35 PM »
 ;) thanks, I got it now

13
Mega Tokyo AGI Archive / AGI problem with XP
« on: July 19, 2003, 05:04:05 PM »
Having been trying ACI out, it seems a problem has occured with XP users. it seems that if you change the logic, it wont do a thing. Does anyone have a fix for this? :-\ I'd really like to learn this

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