Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - humanity

Pages: [1]
1
Mega Tokyo SCI Archive / My mistake!
« on: June 08, 2004, 09:06:46 AM »
My apologies! The first version of Curt's Quest posted at www.agigames.com had a stupid fatal error. I was testing something for a different project, and just never took it out. Anyway, I reposted it, it should be fully playable now, with 30+ rooms. I also left the source code in the zip file, as well. Enjoy!

Coming soon- X-quest! If the truth is out there. . . then what's in here?

2
Mega Tokyo SCI Archive / Re:SCI INTRO
« on: December 02, 2003, 01:52:36 AM »
Here's how I have done it. Draw the room(s) that you want as your background as a pic resource. Draw any animation on top of the background view resources. Under your initialization code for the first room script, insert "send gEgo:hide()" (without the quotes) Then use method changeState as outlined in Brian's tutorial to step through the different animations. The last state should be "send gRoom:newRoom(2)" (or whatever room is the "Real" first room.
    If you follow King's Quest 4's example, you should provide a button asking if it is the player's first time playing the game, so they have a choice of watching the movie each time.
    Hope this helps.

3
Mega Tokyo SCI Archive / Re:changing states, always a joy
« on: November 27, 2003, 12:08:23 AM »
I've been fighting this same thing myself. You probably figured this out before I did, but method doit seems to interrupt the changestate process, so that the first case will run, but not others. When I removed the method doit code, the changestate process incremented as expected. Hope this helps.

4
Mega Tokyo SCI Archive / Re:a picture causes the game to crash!
« on: November 09, 2003, 11:07:02 PM »
Thanks! I believe the crash was due to overuse of the fill button. I had two lines of slightly different angles conjoining to form the roof, and after filling the main roof section, I used "fill" to fill in the remaining 2 pixel areas, as well. After changing those offsets to the pen button, the game worked fine. Thanks for your help.

5
Mega Tokyo SCI Archive / a picture causes the game to crash!
« on: November 07, 2003, 11:51:00 PM »
I browsed through somel older posts and couldn't find anything about this. I am working on a game, and have drawn 25 previous pictures with no problems. Tonight, however, I encountered a problem with number 26. It is a picture of a church, slightly more detailed than other pictures. I ran the game several times, to make sure proportions were accurate. After adding priority lines, however, the next time I tested the game I got this message:
     "c:\oldgames\curtsq~1/sciv.exe
     the ntvdm cpu has encountered an illegal instruction
     cs: 4c9e IP:68c9 OP: 63 72 69 70 74
     choose close to terminate the application."
Does anybody know what could be causing this? Thanks.

6
Mega Tokyo SCI Archive / Re:[Observation] Said function
« on: July 29, 2003, 01:49:27 AM »
I've actually been fighting with that this evening. My if-said "ask/about,for/diploma" statement wasn't working, until I edited the vocab resource, changing the type of these words from a subordination to a preposition. This caused it to work. I'm not sure if it will cause problems later.

Pages: [1]

SMF 2.0.19 | SMF © 2021, Simple Machines
Simple Audio Video Embedder

Page created in 0.052 seconds with 20 queries.