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Mega Tokyo SCI Archive / Re:Buff? Buffy? No, Buffers?
« on: January 12, 2004, 05:24:20 PM »
I had problems with that too. I had to cut down on the number of global print commands in the main script, AND keep an eye on the number of print statements in the room scripts.
Kidding aside, I think that's exactly what the problem was. Some of my ego loops were death scenes, and a few of them were way too big. That, along with some extraneous text output (which made my room scripts too big) was causing my heap space errors. I trimmed a lot of the extra stuff down (for instance, I removed every other cel in some of my animations), and now the game works fine. I'll probably have it out for download in a week or two, after I work out a few more bugs. I really appreciate all the help I got on this forum. This game should make a good Christmas present for my friends!
but I've spent less than a month on this game so far.