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Messages - Magnus Lee

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Mega Tokyo AGI Archive / Re:agi noob
« on: December 08, 2003, 05:40:21 AM »
are there any commands to clear the screen?
i'm useing the display command to make some text come up on the screen and after so much it plays a view but i'm wanting to make the text and the view go away now to add a diff view and more text.. any good advice or commands to go about doing this without just useing a diff logic...?

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Mega Tokyo AGI Archive / Re:agi noob
« on: December 07, 2003, 03:55:06 AM »
whew, i finally found my problem guys.. just wanted to thank you for your help everyone

are there any commands for timers? like useing the display command to make text come up and make it stay there for just so much time before the other text pops up?

3
Mega Tokyo AGI Archive / Re:agi noob
« on: December 04, 2003, 11:28:56 PM »
joel did you mean to add that whole logic as my intro in logic.001?

4
Mega Tokyo AGI Archive / Re:agi noob
« on: December 02, 2003, 10:40:12 PM »
ok i've tryed that but i must have done something wrong in it somewhere... this is what i have exactly so far....

if (new_room) {
  load.pic(room_no);
  draw.pic(room_no);
  discard.pic(room_no);
  set.horizon(37);
  status.line.off();
  prevent.input();
  program.control();
  show.pic();

  animate.obj(star);
  load.view(2);
  set.view(star,2);
  set.loop(star,0);
  ignore.objs(star);
  position(star,31,137);
  draw(star);
  end.of.loop(star,f255);
}

if (isset(f255)) {
  stop.cycling(star);
  reset(f255);
}


ok i did this code and the view loads on the screen and its just on the last cel still and doesint animate so the only thing i could think of was useing set(f255); afrer the end.of.loop but if i do this it will load the view on the screen but it will be on the first cell instead of the last and still doesint animate... so maybe i used the set(f255) in the wrong place? i've no clue can someone help me out please.

5
Mega Tokyo AGI Archive / Re:agi noob
« on: December 02, 2003, 03:25:38 PM »
ok guys i'm haveing a problem with this still

  animate.obj(star);
  load.view(2);
  set.view(star,2);
  set.loop(star,0);
  ignore.objs(star);
  position(star,31,137);
  draw(star);
  end.of.loop(star,f255)

i try it out and it doesint animate the view its just on the last cel and doesint move.... i'm guessing its something to do with the flag..i'm not sure how to set a flag so can someone help me out with understanding how to set this f255 flag so it will animate and stop on this last cel
thx for any help or advice you can give me

6
Mega Tokyo AGI Archive / Re:agi noob
« on: November 25, 2003, 03:16:03 AM »
Hey, well this is what I have been working with so far but I'm not too sure what I'm doing yet I've been looking at the way other people have made their games and trying to work with it

  load.view(2);
  animate.obj(o1);
  set.view(o1,2);
  set.loop(o1,1);
  set.cel(o1,2);
  cycle.time(o1,v254);
  start.cycling(o1);
  ignore.objs(o1);
  position(o1,57,109);
  draw(o1);


by the way thanks very much for all your advice so far guys i'm going to try out some things you guys said and maybe i'll get a better idea.

7
Mega Tokyo AGI Archive / agi noob
« on: November 23, 2003, 11:23:11 PM »
Hello, I'm new to the whole agi thing.. I've been trying to make a game but I'm haveing a problem with my intro...  I'm trying to animate a view on the screen once to were it stops on the last cel and stays on the screen.. if anyone would be so kind as to help me out or give me a little advice i would be very greatful, thanks.

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