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Messages - Half-Saint

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Mega Tokyo AGI Archive / Re:"Invalid directory" in AGI studio
« on: December 30, 2003, 05:58:55 AM »
I ran into the same problem in Win2k as well as XP. Even the latest version doesn't fix it..

SainT

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Mega Tokyo AGI Archive / Re:Star Commander I help
« on: December 30, 2003, 05:54:30 AM »
You know making replies to your own replies is kinda annoying..

anyway, I downloaded Star Commander I today but almost lost my nerves because it's so limited when it comes to using words different to what the author had in mind! For Christ's sake I couldn't even get past the guard in room No. 3 where I presume you have to throw the rock at something.. but what??

Anyway, to get the coordinates you have to talk to the blonde woman in room No. 2 right in the beginning of the game. She's the only one that will talk to you anyway..

Cheers,
SainT

3
Mega Tokyo AGI Archive / AGI picture format specs
« on: December 28, 2003, 06:39:04 PM »
A friend of mine was totally disgusted with the lack of any useful functions in PICEDIT like running under Windows for starters, using clipboard, having a grid, masking, layers, patterns, marquee (selection) tool, zoom... so he decided to try and make an editor himself.

Where could I obtain detailed specs for AGI file format and algorithms used for line, pen, step and brush tools? Thanks!

Cheers
SainT

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Mega Tokyo AGI Archive / Re:Completely new to AGI
« on: December 28, 2003, 06:33:48 PM »
I think this link will be very useful:
http://www.pp.htv.fi/jterho1/agi/picture-creation/

If you want to convert pictures to the pic format, try using Noptec Vector.
http://www.noptec.com

Thanks for the links but I already know the first one.. and I downloaded Vector as well.. I examined a few different tutorials on how to do backgrounds but none really explain everything I want to know. For example.. what's the difference between using a black and blue lines in the PRIORITY screen. Also.. how are the colors used to mask the objects in PRI screen related to the priority bands? And how do you outline the object like trees/rocks/whatever so precisely? Surely not "pixel by pixel"? There has to be a method that is more simple.. I mean.. take that H44 Quest for example.. lots of patterns used.. how'd they do it?

I could use some tips from people who already have some experience in doing game gfx. I'd really appreciate it because for about 4 days now I've been struggling with the system..

Cheers,
SainT

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Mega Tokyo AGI Archive / Re:Completely new to AGI
« on: December 27, 2003, 06:38:43 AM »
I tried creating a directory but I still get the same error...

Regarding PICEDIT.. I noticed it uses 160x168. What happens to the picture? Does it get stretched? What do different colors mean for priorities? Why does the FILL tool only work on white? Is it a limitation of the tool or a bug?

Also, what format does PICEDIT actually use? PIC or something else? Maybe I could do an image in Autodesk Animator, save it as PIC then load it in PICEDIT and do the priorities?

Cheers
SainT

6
Mega Tokyo AGI Archive / Completely new to AGI
« on: December 26, 2003, 06:15:42 PM »
First of all.. I'm running AGI Studio v1.37 under Windows XP. Everything appears to be running fine. But I can't start a new game from a template. Every time I get the same error message saying: Error: Invalid directory "whatever". Anyone else encounter the same error?

What's the best and easiest way to create backgrounds for AGI games? I'm a little bit confused in this matter.. I did a few images back in 1998 for a SQ like game.. now I see that I most probably won't be able to use them. I originally did them in 320x200x256.. anyway, I tried PICEDIT and it's all very confusing not to mention plain clumsy and ugly.. but the biggest obstacle for me is that it goes to 70 Hz and that's killing my eyes. I tried Windows Linux AGI Studio v1.0 but the pic editor seems buggy. How do you create your gfx for games? How do you change the priority? I mean.. I have to many questions.. and can't find any real answers on the net..

Hope someone can help..

Cheers!
SainT

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