Chris,
I noticed that but I was hoping for a compiled version outside the resource without manually having to extract it. I've done about 4 or 5 CVS commits today and each time resource.000 got updated because I was working on various scripts. To me, it's not elegant since I can't roll back just one room to a given state in the CVS tree without mixing and matching room scripts and recompiling. Hope that makes sense.
One thought I just had is using a command-line compiler and using a 3rd-party text editor. The compiler would create the Script.xxx files in the game directory rather than embedding them in resource.000. Is the integrated compiler for SCS available as a standalone binary?
Maybe I'm just weird, but it'd be cool if I could figure out how to do this...