Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Ultimate Lex

Pages: [1] 2 3 ... 6
1
Mega Tokyo SCI Archive / Re:LOOK
« on: July 20, 2004, 08:11:53 AM »
All right, thanks, got it now.

2
Mega Tokyo SCI Archive / Re:LOOK
« on: July 20, 2004, 06:48:41 AM »
;)

 (if(Said('/door')) << ".. but if I write "look dog" ...  "


-Eigen

The point was that when you write "look door" the game will display the text wanted, but when you write SOMETHING ELSE with the look command that still is in the vocabulary, it'll display the same text as when you write JUST "look". Get it?

I'll rephrase: Need help. This is what need:
1) write "look" in room 1, display "This is room1."
2) write "look door" in room 1, display "It's a door."
3) write "look shelf" in room 1, display "It's a shelf."
4) write "look [SOME OTHER WORD THAT STILL IS IN THE VOCABULARY]" display "it's not here."

So, how about now?

3
Mega Tokyo SCI Archive / LOOK
« on: July 20, 2004, 04:29:01 AM »
I went through the tutorial and this came up...if I have this kind of piece in my room:

(if(Said('look>'))
   (if(Said('/door'))
       Print("It's a door.")
   )
   (else
       (if(Said('[ /* , !* ]'))
            Print("You're in the blue room.")
       )
   )
)

Then, if I write "look", I'll get that description, but if I write "look dog", I'll also get that description, so that's not good for that. If I would write that in two Said statements, it would still work the same, so
(if(Said('look'))   takes all the other look statements except for those I have made statements directly for. So, how do I make the game to print different text when entering ONLY "look" than entering "look 'someotherwordthatwasnotdefinedyet'"?

4
Mega Tokyo SCI Archive / Ego properties
« on: July 13, 2004, 01:48:47 PM »
I have an ego (this could be the start of a bad joke) with 5 cels in horizontal movement and I want to change the step size so that he moves fewer pixels in every cel. I tried to change the properties in the User Script but nothing changes if I change any numbers and I didn't find help in the help file. How do I do the changing?

5
Mega Tokyo AGI Archive / Re:Need help making a game
« on: July 03, 2004, 07:15:17 PM »
The exclamation mark makes it mean "if flag 55 is NOT set".

6
Mega Tokyo AGI Archive / Re:Coming Soon: The Lost Souls
« on: June 30, 2004, 12:05:01 PM »
Back again after a long hiatus...

Oo, I like horror games, it's a shame Sierra didn't make an AGI version of the Mystery House. I hope you get someone to make good background music for it, even with AGI bleeps and bloops it makes up a lot of the excitement. Hope to see those screenshots soon and maybe even a demo of the game.

7
Mega Tokyo AGI Archive / Re:Text problems with XP
« on: August 12, 2003, 03:02:11 PM »
Nope, I don't use NAGI...maybe should give that a try.

8
Mega Tokyo AGI Archive / Re:Text problems with XP
« on: August 12, 2003, 01:01:25 AM »
Well no, no processes running...but could it have something to do with the fact that I have an LCD?

9
Mega Tokyo AGI Archive / Text problems with XP
« on: August 10, 2003, 02:56:16 PM »
I have this funny problem with my AGI. When I play some game, the text screens don't just "appear" on the screen, but the text comes out slowly, like someone would be writing it the same time. The same thing is with the menus, when I change a menu, it updates much slower than it should. Is there a way to correct this problem?

10
Mega Tokyo AGI Archive / Re:New but willing to help with any AGI game
« on: August 10, 2003, 10:43:05 AM »
I myself am looking for someone who can make music. AGISE can be a help to this.
Sorry to off-topic, but I've made some tunes and sounds with AGISE, but how do I change the AU-files to AGI Sound files now?

11
Mega Tokyo AGI Archive / Need a graphics drawer!
« on: July 05, 2003, 01:32:35 PM »
Yo!

The game under process with Mr. Storyteller is again stopped because he got a new computer (a good thing?) but hasn't got AGI Studio on it, and his also quite busy right now...I hope we'll be able to get that ***** game out sometime soon (yeah, maybe like the next millenia).

But anyway, meanwhile I don't have to fight with my primary game I'd like to make some other game to practice more with AGI Studio and...well it IS fun to make games. The problem is, Storyteller is not available right now and all the other drawers I have in my mind either don't have time, computer or will to draw me anything. So if there is anyone who could draw graphics for a game I'd be very very happy happy joy joy. The game is going to be (hey, I've mentioned this like half a year ago) a trench coat adventure in the style of...hmm...dunno any Film Noir games...maybe a little the style of D

12
Mega Tokyo SCI Archive / Re:SQ6 WIN32 error
« on: January 18, 2003, 02:21:46 PM »
I think the SQ:s are cursed. Many times my installations crashed also..you have to adjust something from your computer or just try again and again...

13
Mega Tokyo AGI Archive / Re:All AGI Games I've got!
« on: January 16, 2003, 09:48:40 AM »
Yeah yeah...I'm a lost little Sierra Freak and I write constantly little info thingies and reports about it for finnish sites and such. AGI-games are, of course, one of the main things...

I don't have all the games that fans have made in AGI, cause there aren't many finished ones, and I don't like to play unfinished games all over again. Manhunters, Goldrush and KQ4 AGI are, I think, the only AGI-games I lack of.

14
Mega Tokyo AGI Archive / Re:Send me LSL games and SQ?
« on: January 05, 2003, 10:24:28 PM »
It's quite funny actually, how easy is to find some of them. I live in Finland and here it is more difficlt^^ Still, I found SQ Collection a year ago from a game shop(fresh version) and my friend bought year before that RWA and PQColl from a game store. He also bought LSLColl, when it was new. Now he has given me the RWA and I bought PQCol from him. It's not too difficult to get them and I'm totally sure Sierra will reprent them all, as it's doing with SQ now^^

15
Mega Tokyo AGI Archive / Re:Problems saving source code!
« on: December 22, 2002, 12:41:22 PM »
Thanks!The newest version overrides the bug.

Pages: [1] 2 3 ... 6

SMF 2.0.19 | SMF © 2021, Simple Machines
Simple Audio Video Embedder

Page created in 0.061 seconds with 20 queries.