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Messages - King Graham

Pages: [1]
1
Mega Tokyo AGI Archive / Re: Dave's Quest (and f*ck quest 2)
« on: July 02, 2001, 01:52:08 AM »
Hey, where will the AGI fans, and myself be able to get Dave's Quest and F*ck Quest 2 when completed?

2
SCI Syntax Help / Re: Game speed
« on: April 05, 2007, 03:31:46 PM »
Thanks!  ;D

3
SCI Syntax Help / Re: Game speed
« on: April 05, 2007, 02:40:46 PM »
That cant, cuz there all the same act. Only the view changes every time.
Darn!

4
SCI Syntax Help / Re: Game speed
« on: April 05, 2007, 01:37:59 PM »
 ;D It works! Thanks!

I have another question:

I've used the script of Larry 2, Reloaded! for people passing by, and I want if you say 'talk guy' it says with everyone something else. How can you do that?

5
SCI Syntax Help / Game speed
« on: April 05, 2007, 12:12:25 PM »
Two questions about speed:

1) How do you set the starting speed?
2) How do you let one view go slower than the other?

Thanks!

6
SCI Syntax Help / Re: Open door sez good idea
« on: April 04, 2007, 12:55:31 PM »
 ;D Good! Doan's idea worked! Thanks!

7
SCI Syntax Help / Re: Open door sez good idea
« on: April 04, 2007, 11:10:43 AM »
Green  ??? I thought $4000 was yellow!

8
SCI Syntax Help / Re: Open door sez good idea
« on: April 04, 2007, 11:04:45 AM »
I did what you suggested and... Well, it does'nt say 'Good Idea.' anymore, but now it says 'You're not close enough.' even if i am in front of the door. Hmmm... strange.

9
SCI Syntax Help / Re: Open door sez good idea
« on: April 04, 2007, 07:36:08 AM »
Here it is
Code: [Select]
/******************************************************************************/
(include "sci.sh")
(include "game.sh")
/******************************************************************************/
(script 2)
/******************************************************************************/
(use "controls")
(use "cycle")
(use "door")
(use "feature")
(use "game")
(use "inv")
(use "main")
(use "obj")
/******************************************************************************/
(instance public rm002 of Rm
(properties
picture scriptNumber
north 0
east 3
south 0
west 0
)
(method (init)
(super:init())
(self:setScript(RoomScript))
        (aDoor:init())
        (aPasserby:
         setScript(passingBy)
         xStep(3)
         setPri(-1)
         ignoreActors()
         illegalBits(0)
         init()
         hide()
        ) // #1
(switch(gPreviousRoomNumber)
            (case 3
            (send gEgo:
posn(310 137)
loop(1)
)
            )
            (default
(send gEgo:
posn(141 117)
loop(2)
)
)
)

SetUpEgo()
(send gEgo:init())

)
)
/******************************************************************************/
(instance RoomScript of Script
(properties)
    (method (doit)
   )
    (method (handleEvent pEvent)
        (super:handleEvent(pEvent))

        /*****************************************
         * Handle the possible said phrases here *
         *****************************************/
        (if(Said('look'))
         Print("You are outside.")
        )
        (if(Said('open/door'))
         (aDoor:open())
        )
        (if(Said('close/door'))
         (aDoor:close())
        )
    )
)
/******************************************************************************/
(instance aDoor of Door
  (properties
    x 145
    y 106
    view 10
    entranceTo 1
    roomCtrl $4000
  )
)
/**************************************************************************/
(instance aPasserby of Act(properties x 0 y 137 view 1 loop 0))
/**************************************************************************/
(instance passingBy of Script
(properties)
  (method (changeState newState)
  = state newState
    (switch (state)
      (case 0 (aPasserby:setPri(3)hide()) = seconds Random(3 8))
      (case 1 (aPasserby:show()view(1)setPri(-1)setLoop(0)posn(0 137)setCycle(Walk)setMotion(MoveTo 320 137 passingBy)))
      (case 2 (aPasserby:hide()) = seconds Random(2 6))
      (case 3 (aPasserby:show()view(2)setPri(-1)setLoop(0)posn (0 137)setCycle(Walk)setMotion(MoveTo 320 137 passingBy)))
      (case 4 (aPasserby:hide()) = seconds Random(2 10))
      (case 5 (aPasserby:show()view(3)setPri(-1)setLoop(0)posn (0 137)setCycle(Walk)setMotion(MoveTo 320 137 passingBy)))
      (case 6 (aPasserby:setPri(11)hide()) = seconds Random(2 6))
      (case 7 (aPasserby:show()view(4)setPri(-1)setLoop(0)posn (0 137)setCycle(Walk)setMotion(MoveTo 320 137 passingBy)))
      (case 8 (self:changeState(0)))
    ) // switch end
  ) // end method
) // end instance

10
Everything-Else / Re: Rare, freaky looking shark caught on film
« on: April 03, 2007, 02:14:23 PM »
One word: EEK!  :o

11
SCI Syntax Help / Re: Open door sez good idea
« on: April 03, 2007, 01:59:29 PM »
Just as in the tutorial, but without the locked code.

        (if(Said('open/door'))
         (aDoor:open())
        )
        (if(Said('close/door'))
         (aDoor:close())
        )

12
SCI Syntax Help / Open door sez good idea
« on: April 02, 2007, 01:21:11 PM »
Hey everybody!

I've used the door-code of the tutorial, but if i type "open door" or "close door" it sez: "Good idea. You can try that again later." and the door stays closed. So i cant come in anymore

 ??? Help plz!

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