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SCI Development Tools / Re: SCI0: SCI0 Interpreter with added PKWare DCL Implode compression (comp_method=3)
« on: July 20, 2026, 05:57:12 PM »Pretty neat, what's the compression ratio like? Imagine if Police Quest 2 was on just one disk etc... that would have been a game changer (literally!) back in the day.
Are there any SCI0 games that push the limit of the hunk memory?
So here is a comparison with my game. Its at 7.66mb right now but I still have to add all the music resources. So I think I'll be hitting 9.5mb when finished. Way too big. LOL
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┌──────────────────────────────────────────────────────────────┬────────────────────┬─────────────────────────┐
│ Version │ Size (measured) │ vs raw │
├──────────────────────────────────────────────────────────────┼────────────────────┼─────────────────────────┤
│ Raw/uncompressed (game-o/RESOURCE.001) │ 7.66 MB (7.30 MiB) │ ? │
├──────────────────────────────────────────────────────────────┼────────────────────┼─────────────────────────┤
│ Original SCI0 LZW/Huffman (MAKEVOLS, doc figure) │ ~5.20 MB │ ~1.40:1 (28.6% smaller) │
├──────────────────────────────────────────────────────────────┼────────────────────┼─────────────────────────┤
│ New DCL Implode patch (compress/RESOURCE.001, current build) │ 3.91 MB (3.73 MiB) │ ~1.96:1 (48.9% smaller) │
└──────────────────────────────────────────────────────────────┴────────────────────┴─────────────────────────┘I did achieve better compression using RAR on the raw/uncompressed resource file, but in my case I not only wanted to save space on floppy disks I also want to save space on the hard disk as some of the older systems have very small hard disks. So I think the payoff of loosing 5kb memory, less hard disk space and number of floppy disks is the "happy medium".

Anyone know how Icefall Games is doing it. Phil seems to has his for sale on Steam.