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The Games and other Sierra Adventure stuff / Re: I just wanted to record some MIDI...
« on: November 09, 2020, 10:01:08 PM »The loop information is not a MIDI command. The aforementioned MIDI loop controllers that Kawa mentioned are for customized versions of MIDI. EMIDI, for instance, is only used for 3D Realms' Build game engines (Duke3D, Shadow Warrior). The others would also be proprietary. There wouldn't be any way to implement it for everything to understand. If you want it to loop, you have to program in the loop functionality yourself in whatever your project is (that's what game developers did, and that's why the SCI developers made it a specialized data cue entry specifically for SCI sound resources and not a standard MIDI controller event). If you want it to loop in some other kind of project, you could open it in a DAW like Cakewalk (free) and set loop points yourself at the proper MIDI events or just copy and paste the selection of MIDI events and repeat it manually. There is no one consistent universal MIDI loop command so as I see it this is not feasible to implement nor is it within the scope of what should be implemented IMO.
OK, I'm willing to do that manually. Is there a way to extract the loop information from the snd file just so I have an idea where to put the loop in my MIDI project? I'd prefer to have a way to get some technical information on it rather than solely guessing.
