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SCI Development Tools / Re: Script issues with QFG1VGA
« on: February 28, 2026, 03:16:43 PM »
Edit: Yup, it's me, I'm the idiot.
I may have just tracked down the reason EricOakford's decompiled scripts were not working correctly for me. In the folder where I installed them, I forgot to delete the .SCR (and .HEP) files from the default install. So the game's default patch files were overriding the newly-compiled scripts and of course not playing nice.
I realised that it was completely strange that the game would crash on the 'purchase' action for some vendors, but not for others. That meant the source of the crash couldn't be on some shared function, there had to be something affecting specifically these rooms' scripts and... oh God don't tell me I forgot the patch files... I forgot the patch files. Yup, works now.
Don't mind me, I'll be having the Dragon's Breath now.
(On the upside, chances of a Dutch translation have increased.)
I may have just tracked down the reason EricOakford's decompiled scripts were not working correctly for me. In the folder where I installed them, I forgot to delete the .SCR (and .HEP) files from the default install. So the game's default patch files were overriding the newly-compiled scripts and of course not playing nice.
I realised that it was completely strange that the game would crash on the 'purchase' action for some vendors, but not for others. That meant the source of the crash couldn't be on some shared function, there had to be something affecting specifically these rooms' scripts and... oh God don't tell me I forgot the patch files... I forgot the patch files. Yup, works now.
Don't mind me, I'll be having the Dragon's Breath now.
(On the upside, chances of a Dutch translation have increased.)
