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SCI Development Tools / Re: Converting Pics from SCI1 to SCI1.1 format
« Last post by cdb-boop on April 15, 2026, 08:50:44 AM »
I'm using the SCI1.1 template game as the base, so I'm not sure what would be wrong with the offset table... If I only render the Pic in an empty room it renders with the embedded palette correctly. Just for some reason it seems to be overriding the colors with a View's palette added to gCast. Could be a low level class code issue. I'm slowly transitioning the low level classes to match the template game.

In better news, the iconbar and cursors appear to render properly in an empty room. I had to manually recreate the cursors as Views, offsetting the cursor number by 1000, and factor in the offset in the non-kernel setCursor.
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SCI Development Tools / Re: Converting Pics from SCI1 to SCI1.1 format
« Last post by lskovlun on April 14, 2026, 06:41:20 PM »
Sounds like the property offset table (vocab.994) could be subtly broken...

EDIT: And I think you could be seeing the effects of the palette difference I mentioned already.
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SCI Development Tools / Re: Converting Pics from SCI1 to SCI1.1 format
« Last post by cdb-boop on April 14, 2026, 05:26:24 AM »
I updated the Actor classes to match the template to fix the bug of rendering every View as View 0. Annoyingly that change caused Pic to use the palette of the last drawn View, as soon as the View adds itself to gCast.
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SCI Syntax Help / Re: QfGIVCD view corruption when editing 936.v56
« Last post by lskovlun on April 13, 2026, 03:46:44 PM »
 It was an aside. I was talking about "late" SCI2.1 versus SCI3. That's also why I didn't link the first time.
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SCI Syntax Help / Re: QfGIVCD view corruption when editing 936.v56
« Last post by Kawa on April 13, 2026, 03:14:06 PM »
Wait. How does that relate to view corruption?
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SCI Syntax Help / Re: QfGIVCD view corruption when editing 936.v56
« Last post by doomlazer on April 13, 2026, 12:34:56 PM »
I fixed a bug related to that many years ago (pull request #1467 if you're interested).

In which repo? Not seeing the PR in the IceFall or Kawa githubs.
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SCI Syntax Help / Re: QfGIVCD view corruption when editing 936.v56
« Last post by lskovlun on April 10, 2026, 10:43:06 PM »
If you were compiling for LSL7, it would certainly have been the demo. The demo is SCI2.1 ("late", as ScummVM calls it), but the full game is SCI3. Similarly, QFG4CD is SCI2.1, but the floppy version is SCI2.0. I fixed a bug related to that many years ago (pull request #1467 if you're interested).
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SCI Development Tools / Re: Converting Pics from SCI1 to SCI1.1 format
« Last post by cdb-boop on April 10, 2026, 09:25:13 AM »
I don't believe I've run into any palette related issues yet. I am running into a very familiar graphical glitch, which if recall correctly I think is because the class property definitions were incorrect and needed to be updated to match the template game. I'm trying to fix this now.
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SCI Development Tools / Re: Converting Pics from SCI1 to SCI1.1 format
« Last post by lskovlun on April 10, 2026, 01:36:20 AM »
Another thing you're probably going to run into (spuriously or not) is that the palette management strategy changed between SCI1 and SCI1.1 ("copying" and "merging" strategies, as they are called here. Games written for one are likely to glitch in the other. I am not sure how to fix that,
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