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AGI Development Tools / Re: WinAGI v3.0.0 BETA is now officially AVAILABLE!
« Last post by EricOakford on June 01, 2026, 06:48:09 PM »
Okay, now it's working. I've updated my AGI3 remasters of Residence 44 Quest, Tonight the Shrieking Corpses Bleed, and all the Tex McPhilip games. I should play-test them again to make sure nothing broke.
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Interpreter version 2.272 can?t be a booter. The booter used GAL (which I *think* was called AGI0 also?).
Hello lskovlun,

That?s interesting, I didn?t know there were stages between PRE-AGI and AGI, it seems to be GAL/AGI0.

As for TBC, we have the source code for it! - so we know that it builds on regular AGI, at least.
That's good news for my translation projects. Has the source code of The Black Cauldron been publicly released? If so, do you have a link?

Thank you very much for taking the time to respond to me :)
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AGI Development Tools / Re: WinAGI v3.0.0 BETA is now officially AVAILABLE!
« Last post by AGKorson on June 01, 2026, 03:48:45 PM »
Sorry about that. I didnt' realize the build was targeting ARM instead of x86. Turns out that lets it install on a Surface laptop (which I use for development), but not on other Windows systems.

I recompiled and rebuilt the installer. It should work now. Can you please try it again?

thx,
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AGI Development Tools / Re: WinAGI v3.0.0 BETA is now officially AVAILABLE!
« Last post by EricOakford on June 01, 2026, 07:44:18 AM »
I've installed it. Unfortunately, trying to run it gives the error "This app can't run on your PC", the same error that appears when trying to run a 16-bit program in 64-bit Windows. I think something's wrong with the installer or the executable.
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AGI Development Tools / Re: WinAGI v3.0.0 BETA is now officially AVAILABLE!
« Last post by AGKorson on May 30, 2026, 09:52:24 PM »
I forgot to mention one of the biggest additions to this version- it is 100% compatible with original Sierra syntax. It will compile all the original source code that has been made available. So if you want to go retro and program like it's 1985, WinAGI is for you.
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AGI Development Tools / WinAGI v3.0.0 BETA is now officially AVAILABLE!
« Last post by AGKorson on May 30, 2026, 07:55:00 PM »
Here it is at last:
https://github.com/AGKorson/WinAGI-GDS/releases/tag/v3.0.0-beta.4
(edit: this should work on all Windows systems now)

I would greatly appreciate any feedback. Feel free to either post an issue to the git page, or leave a comment here on the forum.
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Interpreter version 2.272 can?t be a booter. The booter used GAL (which I *think* was called AGI0 also?).
As for TBC, we have the source code for it! - so we know that it builds on regular AGI, at least.
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My title says 'rare', but I could have used 'untraceable' or 'nonexistent'. I don't know.

Please, I would like to know if the following games exist on standard PC DOS or only on PC BOOSTER and PCJr?

They are:
-King's Quest 1, Game version 1.0U, Interpreter version 2.272.
-King's Quest 2, Game version 1.0W and 1.1H.
-The Black Cauldron, Game version 1.1J, 1.1K, and 1.1M.

I sent a MP to @lance.ewing, but he hasn't been around for a while; I hope he's doing well. I'm just a simple translator and I don't have your knowledge; I hope you can provide the answer.

P.S.: I'm testing the existing versions: https://github.com/Thpwg/AGI-SCI-index If you see any mistakes on my part, please feel free to point them out, and I will make the corrections.
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The music is enchanting. The remake in question has been brought to Instead by Lucky Ook: https://instead-games.ru/game.php?ID=350
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SCI Syntax Help / Re: SCI0: GoToIfSaid ?
« Last post by Kawa on May 23, 2026, 05:12:02 AM »
Wouldn't you need pathfinding support for "GoToIfSaid" type functionality? I don't think that was added until after SCI0.
It seems to use Avoiders.
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