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SCI Syntax Help / Re: QfGIVCD view corruption when editing 936.v56
« Last post by Kawa on April 13, 2026, 03:14:06 PM »
Wait. How does that relate to view corruption?
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SCI Syntax Help / Re: QfGIVCD view corruption when editing 936.v56
« Last post by doomlazer on April 13, 2026, 12:34:56 PM »
I fixed a bug related to that many years ago (pull request #1467 if you're interested).

In which repo? Not seeing the PR in the IceFall or Kawa githubs.
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SCI Syntax Help / Re: QfGIVCD view corruption when editing 936.v56
« Last post by lskovlun on April 10, 2026, 10:43:06 PM »
If you were compiling for LSL7, it would certainly have been the demo. The demo is SCI2.1 ("late", as ScummVM calls it), but the full game is SCI3. Similarly, QFG4CD is SCI2.1, but the floppy version is SCI2.0. I fixed a bug related to that many years ago (pull request #1467 if you're interested).
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SCI Development Tools / Re: Converting Pics from SCI1 to SCI1.1 format
« Last post by cdb-boop on April 10, 2026, 09:25:13 AM »
I don't believe I've run into any palette related issues yet. I am running into a very familiar graphical glitch, which if recall correctly I think is because the class property definitions were incorrect and needed to be updated to match the template game. I'm trying to fix this now.
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SCI Development Tools / Re: Converting Pics from SCI1 to SCI1.1 format
« Last post by lskovlun on April 10, 2026, 01:36:20 AM »
Another thing you're probably going to run into (spuriously or not) is that the palette management strategy changed between SCI1 and SCI1.1 ("copying" and "merging" strategies, as they are called here. Games written for one are likely to glitch in the other. I am not sure how to fix that,
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SCI Syntax Help / Re: QfGIVCD view corruption when editing 936.v56
« Last post by doomlazer on April 09, 2026, 05:04:53 PM »
Seems to be. I've been working with ashlancer's qfg4-enhanced patches recently and everything appears to compile and work in game correctly. I've not encountered any issues and, so far, the translators using the patches haven't reported any problems. Probably why I didn't realize it was sci2.1 - it's working too well except for the views, which still seem to break randomly in different ways.

Edit: There are some issues I forgot about. KString (0x83) and KArray (0x82) will not compile in SCICompanion. KString should use the same hex value as String, so we can skirt that easily. KArray is only used twice in QfG4CD (array.sc and polyedit.sc), but that might require manual hex editing, because Array is a class in QfG4. None of the exported patches in Ash's repo contain KString or KArray, so I haven't actually dealt with them yet. Also pretty sure I've had issues compiling Phant and LSL7 scripts before, but too long ago to remember. QfG4CD seem mostly good, but since I'm only compiling/testing what Ash patched there certainly could be issues I haven't encountered.

I'm looking at Enrico Rolfi's Tradusci, but 2.4 was hosted in google drive, which blocked the downloads because of 'infection'; which is complete nonsense because a google 'scan' of .scr files always finds an infection, until you rename the extension and the virus magically disappears. /rant

Enrico removed the .exe from the source code for 2.4 this morning, so I'll try building it after work, but I understand it's not so much a view editor as a tool to replace cels of the same size with externally edited bitmaps. It will be interesting to see what its limitations are.

As for the original 936.v56 file I was working with in SCICompanion, changing a pixel adds 10k of bytes in four repeating blocks (view has 4 loops) to the end of the file. I'd like figure out what that extra data is supposed to be and if any loop or cel entries actually point to it. Also need to compare other views known to corrupt when saved, but time is in short supply at the moment.
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SCI Syntax Help / Re: QfGIVCD view corruption when editing 936.v56
« Last post by Collector on April 09, 2026, 08:10:08 AM »
So, out side of template games, is it mostly a matter of SCI2+ capable view and pic editors for Companion to be able work with SCI2 and higher games?
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SCI Development Tools / Re: Converting Pics from SCI1 to SCI1.1 format
« Last post by lskovlun on April 08, 2026, 10:44:28 PM »
The palette file I used was converted, I think, from an SCI1 resource using another one of those programs. Sometime last year, so I can't remember exactly what I did.
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SCI Syntax Help / Re: QfGIVCD view corruption when editing 936.v56
« Last post by doomlazer on April 08, 2026, 10:38:14 PM »
I finally looked up QfGIVCD on the sciwiki. Turns out it's SCI2.1, not SCI1.1 like I assumed.

I'm guessing SCICompanion just isn't able edit those views properly. It's not just 936, probably most the views have issue of some kind when edited. The corruption is expressed in seemingly random ways too based on the few I tested this afternoon.

PhotoSCIchop can modify these views with a bit of effort, but I can't really expect SC to.

SCI2 is also annoying that the Display kernel function was removed, so it's not easy to just print a string of text without a bmp background anymore. Oh, well
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