Recent Posts

Pages: 1 ... 8 9 [10]
91
AGI Development Tools / Re: WinAGI v3.0.0 BETA is now officially AVAILABLE!
« Last post by AGKorson on August 20, 2026, 04:50:45 PM »
That's great to hear. I'm glad you're up and running.

I think I know what was causing the second error (the one complaining about the NullReferenceException)- I made a change to support a new (to me) form of loop mirroring, but missed a check that resulted in attempting to access an object that wasn't set yet. I fixed that in beta.48.

Still a little unsure about the first error though (the one saying 'Something went wrong'). I'm not sure how that could occur. But if it does come back, hopefully the updated error message will be more useful.
92
AGI Development Tools / Re: WinAGI v3.0.0 BETA is now officially AVAILABLE!
« Last post by pabuslem on August 20, 2026, 04:22:50 PM »
Hi, Andrew!

I just wanted to let you know that WinAGI 3.0 beta version .58 is running flawlessly for me, so now I'm able to import both Views and Pictures.

I'm sorry I hadn't tried the most recent version of WinAGI 3.0 beta.

Cheers!
93
AGI Development Tools / Re: WinAGI v3.0.0 BETA is now officially AVAILABLE!
« Last post by pabuslem on August 20, 2026, 03:26:40 PM »
Hi, Andrew!

The error happens when I go to "Resources," "Import Resource," "View" in the main Window of WinAGI, right after creating a new template game, or after opening that new created game. It happens whether I choose the "Open new resource for editing" option or not.

I couldn't replicate the error window with the Details message, but I managed to get it after choosing the button "Open Don't Import." I copied all that text in a text file, which I'm attaching. I'll try the new beta version (.58) and tell you what happens.

Thanks again for your work!

Cheers!
94
AGI Development Tools / Re: WinAGI v3.0.0 BETA is now officially AVAILABLE!
« Last post by AGKorson on August 20, 2026, 02:23:36 PM »
Sorry about that. The error message is not very helpful- I should have included more information as to why it failed.

I can't seem to replicate the issue. Can you describe exactly how what you were doing to get this error? Did you use the Import View menu, or the Import View toolbar button? After selecting the imported view's filename, did you choose the 'Open new resource for editing' option? If so, have you tried NOT using that option? Does it happen after you've done other things to the game (after creating a new game is importing a view the first thing you tried, or did you do anything else?)

Can you use the Details option on the second error message and provide me all the data from that?

Beta.58 is available (see link in first post above). I added additional information to the error message that should help me understand what's going on. Can you try again with version beta.58?

95
AGI Development Tools / Re: WinAGI v3.0.0 BETA is now officially AVAILABLE!
« Last post by pabuslem on August 20, 2026, 12:56:53 PM »
Hey, everyone!

Andrew, first of all, I want to thank you and congratulate you for the great amount of time and effort you've put, and continue putting, to build such a amazing tool as WinAGI is.

I began using the 3.0 beta 39 version and I have to report an issue. I've created new games using AGI versions 2 and 3 (I haven't tried the PowerPack nor the SierraSyntax versions) and everytime I try to import a View resource, it gives me the "Something went wrong. Unable to load View(View_number)" pop-up window.

I've tried to import View resources from "King's Quest III," "King's Quest IV" (AGI version), Larry 1, "Police Quest," "Space Quest" and "Space Quest 2," and it gives me that error or another one every single time. When I try to import Picture resources, it works like a charm every time. I haven't tried importing Logic nor Sound resources.

I've done the same tests in WinAGI 2.3.7. version, and it imports both Views and Pictures flawlessly every single time.

I'm using Windows 11 Home edition, 64-bit, operating system, build 26200.9168.

I hope this information comes useful to fine tune an already superb tool!

Cheers!    8)
96
The Games and other Sierra Adventure stuff / Re: Rare SCI Games
« Last post by Collector on August 19, 2026, 08:36:02 PM »
Hmm, that might be a nice thing to add to the version detector then. Does it contain debug symbols (Detectable by looking for NB00 and NB02 signatures) or the SCI debugger (detectable by looking for any number of telltale text strings). It's also possible that it's just the EGA thing. Are the others VGA?

I would love to add it to the tool. I am not quite sure about what to look for with the NB00 and NB02 signatures. A list of the text strings to get me started would help, too.
97
I'm lost for words.

All I can say is this is spectacular.
98
The Games and other Sierra Adventure stuff / Re: Rare SCI Games
« Last post by Threepwang on August 19, 2026, 02:06:03 AM »
You ninja'd me with this, so I'll just make a separate post to make sure you see it: It's also possible that it's just the EGA thing. Are the others VGA?
I don't have the interpreter 1.SQ4.056 in VGA. Only in LOWRES-EGA. I think it's an interpreter specifically for a LOWRES-EGA edition. However, with the interpreter 1.SQ4.057, the game is in VGA in English, Spanish, as well as French. The German edition uses the interpreter 1.SQ4.030.
Which is exactly what I was trying to say. OK then, it seems safe to assume that the only difference between 1.SQ4.056 and 1.SQ4.057 is the graphics mode. In fact, this should be discernible from the name of the executable (SCIDHUV.EXE for VGA, and I think SCIDUV.EXE for EGA?)
The file in question is not present, but the interpreter 1.SQ4.056 is used for the LAWRES-EGA version of LSL1 Bilingual, Spanish/English, and the game includes the file SCIDUV.EXE. I conclude that this is the LAWRES-EGA edition SOLD SEPARATELY and not a box labeled VGA and EGA. Right?
99
The Games and other Sierra Adventure stuff / Re: Rare SCI Games
« Last post by lskovlun on August 19, 2026, 12:05:36 AM »
You ninja'd me with this, so I'll just make a separate post to make sure you see it: It's also possible that it's just the EGA thing. Are the others VGA?
I don't have the interpreter 1.SQ4.056 in VGA. Only in LOWRES-EGA. I think it's an interpreter specifically for a LOWRES-EGA edition. However, with the interpreter 1.SQ4.057, the game is in VGA in English, Spanish, as well as French. The German edition uses the interpreter 1.SQ4.030.
Which is exactly what I was trying to say. OK then, it seems safe to assume that the only difference between 1.SQ4.056 and 1.SQ4.057 is the graphics mode. In fact, this should be discernible from the name of the executable (SCIDHUV.EXE for VGA, and I think SCIDUV.EXE for EGA?)
100
The Games and other Sierra Adventure stuff / Re: Rare SCI Games
« Last post by Threepwang on August 18, 2026, 11:44:11 PM »
You ninja'd me with this, so I'll just make a separate post to make sure you see it: It's also possible that it's just the EGA thing. Are the others VGA?
I don't have the interpreter 1.SQ4.056 in VGA. Only in LOWRES-EGA. I think it's an interpreter specifically for a LOWRES-EGA edition. However, with the interpreter 1.SQ4.057, the game is in VGA in English, Spanish, as well as French. The German edition uses the interpreter 1.SQ4.030.
Pages: 1 ... 8 9 [10]

SMF 2.0.19 | SMF © 2021, Simple Machines
Simple Audio Video Embedder

Page created in 0.042 seconds with 15 queries.