Author Topic: Sequel Police Doom mod  (Read 16004 times)

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Offline claudehuggins

Sequel Police Doom mod
« on: September 23, 2016, 03:14:43 PM »
This is only partially related to anything Sierra, so I figured I'd put it in the misc board. It's more a question about Doom than anything else.

I found a Doom mod a while back on the Virtual Broomcloset that replaces the sergeants ("shotgun guys", whatever you wanna call them; the manual from my knowledge just calls them sergeants) in Doom with the Sequel Policemen from SQ4. I just recently decided to attempt to install this mod.
The zip file gave me a bunch of GIFs, a batch file, and an executable the batch file uses.
My first instinct was to extract it all into my Doom directory, and run the batch file. That seemed to work; it paused for a bit and then said "enjoy!" which upon looking at the batch file seems to be what happens when all goes well. (Running it outside of the Doom directory reveals it's looking for the WAD.) However, the game remains unaffected.

I thought I'd ask in a community full of Sierra fans -- has anyone downloaded and successfully installed this mod, and can tell me what I'm doing wrong?
I'm doing this all in DOS, if that helps.


A while ago, at a block party I found myself socially trapped at, I thought to myself: I need a t-shirt that says, "I'd rather be programming".

Offline MusicallyInspired

Re: Sequel Police Doom mod
« Reply #1 on: September 23, 2016, 03:27:55 PM »
I remember seeing this a long time ago but I don't remember if I actually used it or not. Does it create a WAD file? Doom can do nothing with a generated WAD file.
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Offline claudehuggins

Re: Sequel Police Doom mod
« Reply #2 on: September 23, 2016, 03:31:34 PM »
I'm no good at examining exe files; my guess is that it does something with the WAD already there? No extra files appear upon running the batch, so it's either modifying existing files, or failing and not telling me. I have zero experience with Doom mods in general so I'm a bit lost here.
The exe is called DMGRAPH, if that sounds familiar at all.
A while ago, at a block party I found myself socially trapped at, I thought to myself: I need a t-shirt that says, "I'd rather be programming".

Offline MusicallyInspired

Re: Sequel Police Doom mod
« Reply #3 on: September 23, 2016, 07:37:57 PM »
It won't modify the existing WAD. If it did you'd lose the original game's content. That's why there are WADs so that they can be loaded on top of the game as mods. If it's not creating a new WAD then it's not working properly. I don't understand why it doesn't just come as a WAD and nothing else. No need for EXEs or GIFs or anything. Seems like offering the ingredients to make a dessert instead of just the dessert itself.
Brass Lantern Prop Competition

Offline Kawa

Re: Sequel Police Doom mod
« Reply #4 on: September 23, 2016, 07:51:21 PM »
With modern ports like gzdoom and Zandronum, a bunch of png files in a zip would suffice for use.

Offline claudehuggins

Re: Sequel Police Doom mod
« Reply #5 on: September 23, 2016, 07:53:32 PM »
It won't modify the existing WAD. If it did you'd lose the original game's content. That's why there are WADs so that they can be loaded on top of the game as mods. If it's not creating a new WAD then it's not working properly. I don't understand why it doesn't just come as a WAD and nothing else. No need for EXEs or GIFs or anything. Seems like offering the ingredients to make a dessert instead of just the dessert itself.
Yeah, I googled some guides for installing Doom mods, and noticed none of them were in the format I was given; they were all WADs.
I had the idea to get an editor and import the sprites myself, but all the programs I found either didn't work, or were too complicated for me to figure out how to use.
A while ago, at a block party I found myself socially trapped at, I thought to myself: I need a t-shirt that says, "I'd rather be programming".

Offline MusicallyInspired

Re: Sequel Police Doom mod
« Reply #6 on: September 23, 2016, 08:17:06 PM »
You've got to map the images to Doom's palette too or the colours will come out all wrong or possible garbled. Not fun.

With modern ports like gzdoom and Zandronum, a bunch of png files in a zip would suffice for use.

Well, yeah, but ZDoom wasn't around back when this mod was released. People were still playing in DOS at the time.
Brass Lantern Prop Competition

Offline Kawa

Re: Sequel Police Doom mod
« Reply #7 on: September 23, 2016, 08:28:57 PM »
I'm just saying, easiest way to play Sequel Police Doom anno 201X.

Goodnight~

Offline claudehuggins

Re: Sequel Police Doom mod
« Reply #8 on: September 23, 2016, 09:24:24 PM »
I'm still clueless. I made a PK3 and everything and it's still not showing up in game.
A while ago, at a block party I found myself socially trapped at, I thought to myself: I need a t-shirt that says, "I'd rather be programming".

Offline claudehuggins

Re: Sequel Police Doom mod
« Reply #9 on: September 23, 2016, 11:24:06 PM »
So. Funny story.
I was casually playing Doom while hanging out with my roommate... and there in front of me in one of the later levels was a Sequel Policeman.

Turns out, the batch file / executable DID work somehow. My "issue" was that I was looking at the wrong enemies.

I am not a clever man.
A while ago, at a block party I found myself socially trapped at, I thought to myself: I need a t-shirt that says, "I'd rather be programming".

Offline MusicallyInspired

Re: Sequel Police Doom mod
« Reply #10 on: September 23, 2016, 11:55:37 PM »
Interesting. Still don't know why the creator didn't make a WAD.
Brass Lantern Prop Competition

Offline Kawa

Re: Sequel Police Doom mod
« Reply #11 on: September 24, 2016, 03:48:54 AM »
Because as un-clever claude thinks he is, this guy is even worse.


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