Hey Joakim, I was wondering (actually most if not all of us were wondering) what kind of features did you plan on having in your Visual AGI editor?
When I hear the term floated around, I'm picturing a visual environment where you drop views right onto the pictures, click on the objects you dropped and program object-specific code right there. For example, you drop a view of a door onto the picture and write the code for it opening when the door is clicked.
Care to reveal any secrets?
Well, I've had all kinds of ideas for Visual AGI, as soon as the basic editing suite is done. (that is, editing views, pictures, sounds, logics, objects and words)
Some ideas include a visual room builder, similar to BLG but with graphical controls. Others include integrated debugging, a catalogue of standard views similar to the "clip-art" function in Office, source control etc etc.
The trouble is that neither Gustaf nor I have enough spare time to realize it. A project of this size requires awesome amounts of resources, and as it is a freeware project, the "investments" will not pay back.

But we are moving forward, one step at a time. It would actually move even further if more people would try the betas out, notify me of any faults and suggestions for improvement. Nick started out with a tutorial page on sound, perhaps someone could finish the Visual AGI sound part for me?
/ Joakim