Author Topic: Limitations of Sound Resources  (Read 2665 times)

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Offline Corby

Limitations of Sound Resources
« on: May 10, 2002, 12:53:52 AM »
I know it's possible to play sound resources through speaker with the soundblaster... but is it possible to have actual midi files played during your game?



Offline Adam

Re:Limitations of Sound Resources
« Reply #1 on: May 10, 2002, 01:20:01 AM »
Remember AGI was first developed.. oooh way back in the day of 1982-83, which I think was before MIDI was developed (Correct me if I'm wrong).  It would be nice if someone figured out a hack that could play MIDIs directly, but considering AGI's limited architecture I would have to say no.  That's also the advantage of working with something like this: we have to get creative!!

P.S. Using AGS would be considered cheating!

Offline Nick Sonneveld

Re:Limitations of Sound Resources
« Reply #2 on: May 10, 2002, 03:22:21 AM »
The AGI interpreter for the Apple IIgs had midi and pcm sound.. the pc version never had such luxuries.  I don't know about the age of MIDI but I thought it went hand in hand with all that crappy synthesized music of the 80's :)

- Nick
Nick Sonneveld  |  AGI Dev  |  NAGI


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