Author Topic: Global Said() statements  (Read 3029 times)

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Joe

  • Guest
Global Said() statements
« on: June 27, 2002, 11:21:57 AM »
If I wanted to make the game respond to a word or sentence throughout every room, which script should I look in to add the (if(Said())?



Offline Brian Provinciano

Re:Global Said() statements
« Reply #1 on: June 27, 2002, 12:18:26 PM »
To make global said statements, simply put them in the MAIN.SC's game instance's handleEvent() method.

I'm actually writing an article on that for Volume II of the tutorial, stay tuned ;)

Joe

  • Guest
Re:Global Said() statements
« Reply #2 on: June 27, 2002, 01:16:42 PM »
Volume two? :D  You da man, Brian!

Offline Chris Cromer

Re:Global Said() statements
« Reply #3 on: June 27, 2002, 06:56:32 PM »
Yippee part 2. :)
Chris Cromer

It's all fun and games until someone get's hurt then it's just fun. ;)


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