Author Topic: Template Game "Advanced" ?  (Read 5205 times)

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Offline Dwarfy

Re:Template Game "Advanced" ?
« Reply #15 on: December 01, 2002, 12:20:26 PM »
I tried to put a object in my room. Like TryOut...

What happend? Nothing!  >:(

Argh!

Please, help me!
I feel the power! It's in my shoes! *c-walking*

Offline Zonkie

Re:Template Game "Advanced" ?
« Reply #16 on: December 01, 2002, 01:26:51 PM »
Okay, first of all, but I guess you know, you can't copy code directly from another game because that game will use different flags, variables, object names, views, pictures etc... You can have a look at how it does things and try to do the same things so it fits into your game, but don't just copy them.

Secondly, there are many aspects about objects, and we can't know what you did wrong without seeing the source, we can only guess. I would guess that either animate.obj(); is not before the other object commands, that the object is not drawn, that you missed out an important command for objects or that you gave it a wrong view/loop/cell number, but that would give an error message.

There is no game that tells you everything, but there are lots of good tutorials out there about individual things. There is a series of three tutorials only on backgrounds, priorities and control lines which is very easy to follow. Read as many tutorials as possible. Also work through the tutorials at http://members.ozemail.com.au/~ptrkelly/agi/docs/index.html using the tutorial game. If you work through the tutorials, you will know all the basics about doors, items, priorities, control lines. Really work through those!

About score, there are two variables that control the scores, you can set them to the values you like. You find their numbers in the help file in the variables section. Just set the value of the maximum points variable just before the intro, and increase the other variable whenever you want the player to get points.

Offline Andrew_Baker

Re:Template Game "Advanced" ?
« Reply #17 on: December 01, 2002, 01:59:11 PM »
Step 1 : RTFM!!!  Not to be crude or anything ;D, but Chris Cromer wrote a rather excellent help document that should accompany AGIStudio.  Go to "help" in the menu bar and read it...  read the whole thing.  There aren't that many functions to remember, and it has a lovely index.  Moreover, all of the topics and how to do everything in AGI is discussed in an easy to read format.

Step 2 : Take a look at the file "defines.txt".  This should clue you in on what a lot of these variables and flags mean.

Step 3 : ???

Step 4 : Profit!
I hope you realize that one day I will devour the Earth.

Offline StrangeQuark

Re:Template Game "Advanced" ?
« Reply #18 on: December 01, 2002, 02:02:27 PM »
Step 3 : ???

Step 4 : Profit!
AARH!! They're taking my underpants! ;D

Offline Dwarfy

Re:Template Game "Advanced" ?
« Reply #19 on: December 02, 2002, 01:53:43 PM »
Thanks for all!

Hmm...how do i start now? I know, i start to read some helpful tutorials...

Thanks!  :)
I feel the power! It's in my shoes! *c-walking*

Offline Andrew_Baker

Re:Template Game "Advanced" ?
« Reply #20 on: December 02, 2002, 02:26:12 PM »
Ah!  I just remembered Step 3:  Write a story/ Create a world.

It will be much easier for you to learn how to program if you have an idea of what you want to do.  Say you want to make a medieval game or what not.  Then you know you'll want to design a castle, perhaps.  Well, say you want a working drawbridge.  All right then, break up that problem into the animations and code it will take to make the switch, the moving drawbridge, blocks so the ego can't cross the moat while the bridge is up, etc.  You'll want to plan out your game first, because you'll then be able to break up each task into a group of smaller problems.  Plus, you'll then have a clear set of goals to accomplish and will always have a good idea of your progress.

VG should have taken only have as much time, but I didn't plan out before I began coding.  Next time, I will be much wiser...  I hope ;D
I hope you realize that one day I will devour the Earth.


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