Author Topic: rm.002 failed to compile  (Read 1984 times)

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Instance

  • Guest
rm.002 failed to compile
« on: March 16, 2003, 09:04:36 PM »
Hi.  I am just starting this and I made a room and door and got it to work.  I made a 2nd room and did the script thing, but the room 002 file says

[error]: Unable to open vocab.000 for reading!

so if I try to play the game and enter room 2 it says

script.002 not found

Can anyone please help?



Offline XFan2003

Re:rm.002 failed to compile
« Reply #1 on: March 16, 2003, 09:06:53 PM »
I havent gotten to that point because i had to start over in SCI 3.01 I had the same prob. you did in SCI 3.00, Brian fixed that in the newest version. Download 3.01 and it should work fine.

Tom

Instance

  • Guest
Re:rm.002 failed to compile
« Reply #2 on: March 16, 2003, 09:09:08 PM »
I have 3.01, but when I installed, I didn't delete the other stuff, I just extracted and replaced all.

Instance

  • Guest
Re:rm.002 failed to compile
« Reply #3 on: March 16, 2003, 09:15:36 PM »
should I move my game folder somewhere else, then delete everything, then re-install sci studio 3.01?  then move it back to the folder?

Offline Brian Provinciano

Re:rm.002 failed to compile
« Reply #4 on: March 16, 2003, 09:29:45 PM »
Execute the script editor by double clicking on a script in the explorer then create the new script (room 2), rather than clicking on the "Script" editor icon on the main toolbar then creating the new script.

SS 3.00-3.01 treats the Script editor executed by clicking on the "Script" editor icon on the main toolbar as a stand alone editor for lose files, where as the Script Editor executed from within the explorer is an editor for the game's scripts.

I will change it for 3.02 so that clicking on the icon while a game is open treats it as an editor for the game's scripts as well.

Instance

  • Guest
Re:rm.002 failed to compile
« Reply #5 on: March 16, 2003, 09:31:57 PM »
Thanks

Instance

  • Guest
Re:rm.002 failed to compile
« Reply #6 on: March 27, 2003, 12:13:07 PM »
Ok, this may be a stupid question but I made a new room, and new script for it.  I put it as east of the first room, then I took script 1 and made room 1 west of this room.  The character will walk to the right room, but he can't go back to the left room.  Can anyone help?

Offline Eigen

Re:rm.002 failed to compile
« Reply #7 on: March 27, 2003, 01:24:49 PM »
Open User.sc and scroll down to

(method (doit)
      (super:doit())
      (if(<= x 3)
          = edgeHit EDGE_LEFT
      )(else
           (if(<= y (send gRoom:horizon))
             = edgeHit EDGE_TOP
         )(else
            (if(>= x 316)
                = edgeHit EDGE_RIGHT
             )(else
                (if(>= y 186)
                   = edgeHit EDGE_BOTTOM
                )(else
                   = edgeHit EDGE_NONE
                )
             )

and check is it like this. If not change it. Or maybe you have some control line on the edge.


-Eigen
Artificial Intelligence Competition

Instance

  • Guest
Re:rm.002 failed to compile
« Reply #8 on: March 27, 2003, 09:27:30 PM »
Thanks.  I had it where the numbers were
0
319
189
instead of
3
316
186

Offline Wilco

Re:rm.002 failed to compile
« Reply #9 on: March 27, 2003, 10:24:15 PM »
Hang on a second, I thought that we are supposed to use control lines to change from room to room? Or do we use this edgeHit command? Or perhaps:
East 2
West 3
North 4
South 5
Oh gawd, now I've just confused myself. Perhaps just ignore me if I'm not making sense, it's friday afternoon and my brain has stopped working all together.  :P ??? :P
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Offline beyond infinity

Re:rm.002 failed to compile
« Reply #10 on: March 28, 2003, 04:34:47 PM »
it can't have stopped work, your brain, cuz given that case, you won't have been able to write this stuff, wilco *gg*
In the harbour they are safe
but this is not
what the ships are built for.
.:OSID:.


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