Author Topic: cycle.time problem  (Read 2134 times)

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Offline Corby

cycle.time problem
« on: April 27, 2003, 10:29:49 PM »
I've been having some problems with the cycle.time command, whenever I add this command to an object, the object does not animate whatsoever. Maybe I'm not using the right variable... what are the variables for this command? In particular, which one is for normal and slow speed? It's weird, sometimes this command works for me, other times it doesn't. Is it possible I'm placing this command line in a wrong spot?
thanks for your time.



Offline robingravel

Re:cycle.time problem
« Reply #1 on: April 27, 2003, 10:48:24 PM »
You need the start.cycling command.  Check also if you didn't use stop.cycling somewhere in your game.

Robin Gravel

Offline Corby

Re:cycle.time problem
« Reply #2 on: April 28, 2003, 01:58:21 AM »
I have the start.cycling command, it's just that when I try to change the speed of the animation, the animation just stops completely. It's very strange.

MagickPoultry

  • Guest
Re:cycle.time problem
« Reply #3 on: April 28, 2003, 10:10:52 AM »
Is the start.cycling command in a place where it gets run every cycle?  If so, and the cycle.time is greater than 1, the cycle gets restarted every time, so there aren't enough cycles for the cel to advance.  If this is the problem, you just have to move start.cycling to a place where it only gets run once.  If that's not the problem, then I have no idea.

Kon-Tiki

  • Guest
Re:cycle.time problem
« Reply #4 on: April 28, 2003, 10:40:40 AM »
Same thing counts for the cycle.time command. It should be runned once as well or it'll give the same problem.

-Kon-Tiki-

Offline Corby

Re:cycle.time problem
« Reply #5 on: April 30, 2003, 03:19:33 AM »
Thanks guys I got it working!  :D

Offline Zero

Re:cycle.time problem
« Reply #6 on: May 11, 2003, 11:27:34 AM »
Hey Corby
When is you game gona be Realeasd????
Zero has just programmed a post please read.

Offline Chris Cromer

Re:cycle.time problem
« Reply #7 on: May 11, 2003, 04:59:43 PM »
When he finishes it. ;)
Chris Cromer

It's all fun and games until someone get's hurt then it's just fun. ;)

Offline Corby

Re:cycle.time problem
« Reply #8 on: May 11, 2003, 10:13:45 PM »
Well.... programming is 50 percent done... pics all done... views all done... no sound as of yet however... we're looking at a week and some.. although I always underguess these things... don't forget about debugging... we'll just have to see i guess.


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