if ((have.key() ||
controller(key_joystick))) {
set(menu_enabled);
display(1, 0, "TEXT");
if ((have.key()) {
stop.motion(ego);
reset(disable_game_functions);
clear.lines(1, 0);
new.room(2);
}
}
Okay, this is how I have this set up.
The game goes to the title screen, where when the user presses any key (have.key) then it clears the screen and displays the text (from the display command). The problem is, when I have it like the code above, the interpreter does the two things at once. I want it to go to the first room after you press a key when it is displaying the text. Can anyone tell me how I can tell the interpreter that?