Good idea with the use of code tags. EDIT: Blast it, but if we use the code tags, we cannot highlight the changed code. Not sure the best way to proceed here.
Contributions this way is a great way for us to fix/augment the template game. Not sure how this will work when we have examples that span multiple scripts, but it's a great start.
Oh, a quick note with regard to the keys.sh and the sci.sh. These are strictly used for compiling, not necessary for game distribution as it only contains constant values which the compiler uses for translations at compile time. They live in the 'Include' directories of Studio/Companion. Speaking of which, time for my first submission to the new repository.