I thought it was supposed to run the next case no matter if you have an actor move, animate, have a sound play, Print(), or Display() something? I have those Print() functions to test that theory. It works in the RoomScript instance, but if it can't do the same in a seperate Script instance, then that really bytes. I mean, bites.
Edit: Actually, I put it in RoomScript, but it didn't work. He moved to 50, 50, then stopped, and nothing happened.