Hello. As stated in the subject, this is mainly a question directed to Brian Provinciano. I've emailed him once with some of these questions, but he never answered, so I suppose he never got the e-mail, so rather than try again and hope for the better, I decided to post here. But if anyone else can answer me, I'd be much obliged.
So. My name's redruM, and I use AGS. And recently I've remade Larry 2, introducing a Point and Click interface, using graphics I ripped with SCI Studio.
I'd like to re-make siera games that don't work on the newer systems, port them to AGS. Games like Gabriel Knight 1, Shivers, Phantasmagoria, Police Quest. I've got them all, I can't play them, I want to fix that.
So, my two questions -
1) Will the next version of SCIStudio, the one that'll allow VGA editing, also edit FMV games like Phantasmagoria and allow the use of it's video files?
2) I realize that for copyright issues the script on original sierra games can't be modified. BUT I'd like to at least VIEW them. I can't play most sierra games in my PC, so the only way to port them would be to look at the original code (ONLY look, that's all I want to do), figure it out, and port the code to AGS. Programming-wise, I'd only have to convert SCI code to AGS scripting and I'd have a parfetc copy. There's no workaround this, as I can't even LOAD some of my games, and I can't rely on my memory to reproduce them. Not to mention some hard-to-code instances, like, I HAVE to know how they coded Gabriel Knight's tape recorder so I can reproduce it in a DIFFERENT engine.
If Mr. Provinciano reads this, please answer any of the questions above, preferably both. Or if you are not him but can answer, please do.