I went through the tutorial and this came up...if I have this kind of piece in my room:
(if(Said('look>'))
(if(Said('/door'))
Print("It's a door.")
)
(else
(if(Said('[ /* , !* ]'))
Print("You're in the blue room.")
)
)
)
Then, if I write "look", I'll get that description, but if I write "look dog", I'll also get that description, so that's not good for that. If I would write that in two Said statements, it would still work the same, so
(if(Said('look')) takes all the other look statements except for those I have made statements directly for. So, how do I make the game to print different text when entering ONLY "look" than entering "look 'someotherwordthatwasnotdefinedyet'"?