Author Topic: Should I post my story before I start?  (Read 4535 times)

0 Members and 1 Guest are viewing this topic.

Offline uaru99

Should I post my story before I start?
« on: March 19, 2002, 01:34:11 PM »
I've got an idea for the story I could make into a game, should I post the storyline here to find out if it sounds okay?



Offline Chris Cromer

Re: Should I post my story before I start?
« Reply #1 on: March 19, 2002, 01:49:33 PM »
It is up to you whether or not to tell us or keep it a secret, personally I would rather see a game with the story in it rather than hear about it on the board.
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »
Chris Cromer

It's all fun and games until someone get's hurt then it's just fun. ;)

Offline Nailhead

Re: Should I post my story before I start?
« Reply #2 on: March 19, 2002, 03:37:46 PM »
I'll back up Chris' answer too. I'd rather it be a surprise. :)
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »

Offline Nick Sonneveld

Re: Should I post my story before I start?
« Reply #3 on: March 19, 2002, 04:12:37 PM »
You should definately plan out your puzzles and story before you start out your game.. That way you've got a clear idea of how much work you need to do and you can make sure puzzles fit together...

I don't mean to plug my site but the tutorial section has two links to articles on adventure game design.. which would be useful...  www.agidev.com

- Nick
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »
Nick Sonneveld  |  AGI Dev  |  NAGI

Offline Chris Cromer

Re: Should I post my story before I start?
« Reply #4 on: March 19, 2002, 04:16:50 PM »
Very nice plug *claps*

Now watch a master at work. ;)

I have a logic programming tutorial and a much more advanced template than the one distributed with Peter Kelly's version of AGI Studio at http://www.agi.zzn.com

Good luck with your game.

Now that is how you do a plug. ;)
Chris Cromer

It's all fun and games until someone get's hurt then it's just fun. ;)

Offline uaru99

Re: Should I post my story before I start?
« Reply #5 on: March 19, 2002, 04:48:42 PM »
K, I won't post it, and yes I already have most of the puzzles already figured out.
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »

Offline Nailhead

Re: Should I post my story before I start?
« Reply #6 on: March 19, 2002, 05:36:18 PM »
How's about a title...do you have a working title yet?
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »

Offline uaru99

Re: Should I post my story before I start?
« Reply #7 on: March 19, 2002, 06:25:29 PM »
Quote
How's about a title...do you have a working title yet?

Just an idea: "The Ice King"

I think there was a book of the same name that was about an artic sea voyage, but this story takes far away from the artic and there aren't any boats.

Offline Nick Sonneveld

Re: Should I post my story before I start?
« Reply #8 on: March 19, 2002, 08:08:49 PM »
Quote
Now watch a master at work. ;)


like I said, I didn't mean to do any plugging...

- Nick
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »
Nick Sonneveld  |  AGI Dev  |  NAGI

Offline uaru99

Re: Should I post my story before I start?
« Reply #9 on: March 20, 2002, 04:43:04 PM »
I'm exhausted, took over 90 pictures in the last two hours.  65 are to be sorted through for use in the game.  I've seen the tutorial that has samples from "V" to show how to trace, but tell me, do I make the picture first, and then go and fill in the priority stuff after or do I do the priority stuff along the way?
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »

Offline Andrew_Baker

Re: Should I post my story before I start?
« Reply #10 on: March 20, 2002, 05:26:07 PM »
I've found that the best bet for me is to start towards the bottom of the screen and work towards the top.  Of course, with PICEDIT, you can always backtrack and change the priorities of select lines and fills.  In the end, though, don't mess with control lines until you've done all the priorities, because the pri's will overwrite your control lines.  Have fun.
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »
I hope you realize that one day I will devour the Earth.

Offline Chris Cromer

Re: Should I post my story before I start?
« Reply #11 on: March 20, 2002, 05:47:38 PM »
What I usually do it draw the visual pic first, then after I am done I turn off the visual colors and turn on the priority colors and begin making the priorities and control lines.
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »
Chris Cromer

It's all fun and games until someone get's hurt then it's just fun. ;)

Offline uaru99

Re: Should I post my story before I start?
« Reply #12 on: March 20, 2002, 05:53:08 PM »
Well so much for that...
The PicEdit that is built into Linux Agi Studio is SLOW!  It takes about a second for it to respond to each of my mouse clicks.  So if I quickly click 10 times to make several lines I might have to wait 5 or 6 seconds before it displays all of those lines and catches up with my mouse.  Something is not right here...I run really light when it comes to system resources and I haven't seen any other program run so sluggish except for real lunkers like Nautilus.
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »

Offline Nick Sonneveld

Re: Should I post my story before I start?
« Reply #13 on: March 20, 2002, 08:22:05 PM »
I noticed that too.. I thought it may have just been my system..

perhaps it's recalculating the picture after each command?

- Nick
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »
Nick Sonneveld  |  AGI Dev  |  NAGI


SMF 2.0.19 | SMF © 2021, Simple Machines
Simple Audio Video Embedder

Page created in 0.087 seconds with 21 queries.