Author Topic: AGISB  (Read 3135 times)

0 Members and 2 Guests are viewing this topic.

Offline bokkers

AGISB
« on: September 03, 2001, 02:13:44 AM »
Hi there!
Does anyone have some experience with AGISB. How do I implement it? What kind of midi-files can I use?
b.o.k.
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »



Offline Dominic

Re: AGISB
« Reply #1 on: September 03, 2001, 02:44:28 AM »
Shove AGISB.EXE in your game's directory, run it, and it will patch the interpreter to play through the SoundBlaster. As for converting MIDI files, check http://agisci.cjb.net.
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »

Offline bokkers

Re: AGISB
« Reply #2 on: September 03, 2001, 04:04:25 AM »
Thanks for answering so quickly.
I checked the site, but found only the mid2rol and the rol2snd stuff. I downloaded AGIMIDI in the meantime, which seams to be an advanced version of AGISB. As all modern soundcards support the GM-standard nowadays, this one could be even more interesting.
The thing I still don't understand. When the patch makes my interpreter use the soundcard instead of the beeper, the interpreter will still use SOUND.xyz resources, or am I wrong? And if so: How are the tracks split up? Are there still only 4 channels or 16?
I have the feeling I'll have to play around with the patch. Anyway, I'm absolutely grateful that someone did something like that at all. Soundcard-support for an AGI-game really is a cool thing.
b.o.k.
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »


SMF 2.0.19 | SMF © 2021, Simple Machines
Simple Audio Video Embedder

Page created in 0.027 seconds with 17 queries.