Author Topic: New picture editor!  (Read 5124 times)

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Offline Nick Sonneveld

Re: New picture editor!
« Reply #15 on: March 26, 2002, 02:45:36 AM »
Looking good so far.  I like how you can shift things around with the right mouse button..  I can tell that will be very handy.

I think it would be useful to be able to define template objects.. and then paste them wherever you want.  Like a star or a door but in a non-fixed position.  I'm not sure how you would go about defining them.

Another nice feature would be the ability to split a picture up.  AGI supports overlays.. where a part of a picture is drawn over another part.  So what would be nice is some sort of function that loads up an agi picture in the background, that's read-only, and then let the user add to the picture and save a pic overlay.

i hope that made sense.

Another useful feature, which I don't know how feasible it would be to implement would be the ability to split a picture up into sections (like 3 third sections).. when commands spread across two sections, the program could split it into two separate commands.

The only reason why I suggest this is for pictures for mazes, where only a portion of the screen may change.  I had this idea of only having to draw corners of the pic, and then overlaying them all together to create a whole.

Any chance of releasing code with these pre-betas?  I could offer patches if they'd help.

- Nick
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »
Nick Sonneveld  |  AGI Dev  |  NAGI

eidolon

  • Guest
Re: New picture editor!
« Reply #16 on: March 27, 2002, 04:41:51 PM »
Thanks for your ideas! This is my plan:

It will be possible to copy, cut and paste any selection. These selections can, on their part, be saved as separate pictures, and likewise loaded and inserted into the current project.

(Selections can also be moved, rotated, scaled, and so on.)

As for overlays, perhaps they could just be loaded and saved as selections (?).


Splitting pictures up is an interesting idea. Splitting lines would not be a problem, but dividing fills would certainly be a hard row to hoe. Probably too hard for me.


I will gladly share all my code, as soon as I have a solid codebase. My intentions are entirely idealistic, and thus everyone with interest in this project will be an influence.
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »

Offline Nick Sonneveld

Re: New picture editor!
« Reply #17 on: March 27, 2002, 09:06:48 PM »
Have you looked at using ParaGUI? Apparently that's a useful gui toolkit for SDL.  The author's dropped working on it but is looking for somebody else to take over.  It might be helpful if you're looking at how you would implement an interface.

- Nick
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »
Nick Sonneveld  |  AGI Dev  |  NAGI

Kon-Tiki

  • Guest
Re:New picture editor!
« Reply #18 on: August 08, 2002, 05:47:57 PM »
Another feature which would come in handy would be that you draw a whole picture and you can devide them into screens for the game. That would make the sliding a lot more fluently.

Kon-Tiki

  • Guest
Re:New picture editor!
« Reply #19 on: August 30, 2002, 06:06:38 AM »
Does anyone know where Eidolon's gone to? There's no way I can reach him :-\

-Kon-Tiki-


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