Author Topic: SCI Vga  (Read 18031 times)

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Offline Paladinlover

Re:SCI Vga
« Reply #45 on: January 02, 2003, 12:55:46 PM »
I don't have a credit card, if I did I'd probably donate regularly, but since I don't, all I can do is wish  :(

Anyway, one thing I want to know, if SCI VGA comes out, will there ever be an SCI1 editor, the kind that you can use to edit games like QFG 2.

Till next time stay cool

Offline Lightfoot

Re:SCI Vga
« Reply #46 on: January 03, 2003, 11:25:17 AM »
Good question, will I be able to port my current SCI game to SCI VGA?
Ich lerne deutsch

Offline Eigen

Re:SCI Vga
« Reply #47 on: January 03, 2003, 12:10:55 PM »
Yes it will be possible.  :D






-Eigen
Artificial Intelligence Competition

Offline aaronix

Re:SCI Vga
« Reply #48 on: January 03, 2003, 01:06:04 PM »
I apologize if these questions have already been asked. You probably get this alot.... However I'll risk asking them anywayz...

Questions about SCI VGA - will the updated picEditor have layering abilities and utilize anti-aliasing, plus gradient effects?  

also:
Will it be able to import .gif, .jpg or .tif for background tracing?

Thanks,
AaronW.
Aaron Wester
Manager, Web Production
United Online | NetZero | Juno
awester@corp.untd.com

Is all that we see or seem but a dream within a dream?  -- Edgar Allan Poe

Pikachu14

  • Guest
Re:SCI Vga
« Reply #49 on: January 07, 2003, 03:09:48 AM »
Will it be able to import .gif, .jpg or .tif for background tracing?
Well, maybe...but not for tracing! SCI1 has bitmaps instead of vectors.

Offline SephiRon

Re:SCI Vga
« Reply #50 on: July 24, 2003, 02:14:38 PM »
IF I had money, I'd seriously consider donating, cuz I'm not that far away from brian (vancouver, bc) :)

While I'm also anxiously awaiting, i consider myself to be very patient and will wait for the final product, as i've had some disappointments before with beta stuff (ie. scumm revisted).

Great program overall, even so far. Although, for some reason i can't figure out why soundbox won't autoload a sound file you open from sci-studio.
"We're not just doing this for money...We're doing it for a SH*TLOAD of money!!"

Bjoern

  • Guest
Re:SCI Vga
« Reply #51 on: July 24, 2003, 04:05:25 PM »
While I also think that the fact that people all over the world enjoy your softmare should satisfy freeware developers, I completely understand why Brian makes the speed of his work dependent on the amount of donations he recieves.
Even fanmade AGI games require so much work and so much free time that few AGI adventure games get complete (and I know what I'm talking about  here, hehe...  ;D) Think about what it takes to develop a thing like SCI Studio VGA. It requires at least the same degree of professionality that the original developers and game designers from Sierra had. Maybe even more professionality, because not only does he have to analyze and understand the work of a whole bunch of programmers, on top he also has to design and write an application that lets you create complete SCI VGA games. And Brian cannot skip or ignore a single detail of the SCI engine because everybody knows what the original SCI games were like.
The point is: Sierras original developers where not only professionals because they got paid for their work, but also because they could work exclusively on SCI projects for several years.
The only reason why Brian is not earning the same amount of money as the original developers is because he was born a little too late (No offense Brian  ;D) . Also the number of people interested in SCI adventures has slightly decreased since the days when SCI was top-of-the-pops.
So I think he's trying to say: If people expect him to be as professional as a Sierra developer, they should help him to establish such a Sierra-like enviroment e.g. enough time and enough money to work exclusively on SCI Studio VGA. There are a lot of freelance programmers out there and in a perfect world Brian could pay his bills with his SCI Studio VGA project alone.

Cheers.
Bjoern

Bjoern

  • Guest
Re:SCI Vga
« Reply #52 on: July 24, 2003, 04:12:41 PM »
Err... softmare was originally a typo but the longer I think about it the more it makes sense...


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